QMBPlus
#61

I keep getting "wrong target" errors. I add a new map to the conf.ini as noted above (lets say I add Kiev and Lvov). I also make sure that the maps are in the filelist.txt; and of course I know the game has loaded these maps into its initialization because I can load these maps (and just to be clear --- all the custom maps provided on this site) in FMB without a problem.

I then have made sure there are two missions for that map within the QMB folder (mapxxxBlueNone00.mis and mapxxxRedNone00.mis). I have tried using missions for that map created within campaigns (and I edited out the "Target" parameter within the mission file using notepad) or just creating a generic MIS file with the relevant map using FMB and then moving it into the QMB folder.

I have even copied existing NONE mission files provided with this install of QMBPlus and simply changed the map name inside the file and of course the file name to reflect the correct map as added to the conf.ini. Yet I still get "Wrong Target" errors when trying to start a mission with a map (and yes I make sure that None is selected for a target when in QMB)

Footnote --- the new maps added with the default install of QMB1.1 work just fine (just to be clear).

I would be helpful if someone could explain what causes the "wrong target" error and where we would should look to correct entries within mission files to eliminate it.

SB
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#62

Skullbiscuit Wrote:I keep getting "wrong target" errors. I add a new map to the conf.ini as noted above (lets say I add Kiev and Lvov). I also make sure that the maps are in the filelist.txt; and of course I know the game has loaded these maps into its initialization because I can load these maps (and just to be clear --- all the custom maps provided on this site) in FMB without a problem.

I then have made sure there are two missions for that map within the QMB folder (mapxxxBlueNone00.mis and mapxxxRedNone00.mis). I have tried using missions for that map created within campaigns (and I edited out the "Target" parameter within the mission file using notepad) or just creating a generic MIS file with the relevant map using FMB and then moving it into the QMB folder.

I have even copied existing NONE mission files provided with this install of QMBPlus and simply changed the map name inside the file and of course the file name to reflect the correct map as added to the conf.ini. Yet I still get "Wrong Target" errors when trying to start a mission with a map (and yes I make sure that None is selected for a target when in QMB)

Footnote --- the new maps added with the default install of QMB1.1 work just fine (just to be clear).

I would be helpful if someone could explain what causes the "wrong target" error and where we would should look to correct entries within mission files to eliminate it.

SB

There shouldn't be limitation in numbers of Custom maps. Here is example for very simple mission template . I used Lvov map for this.

Click on thumbnail
[Image: th_47335_SimpleQMBTemplate_122_673lo.jpg]

This is minimum for QMB template. You need to have 4 flights for each side.

Here is how it loks in notepad.
Code:
[MAIN]
  MAP Lviv/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  army 1
  playerNum 0
[Wing]
  r0100
  r0101
  r0102
  r0103
  g0100
  g0101
  g0102
  g0103
[r0100]
  Planes 1
  Skill 1
  Class air.F2A_B339
  Fuel 100
  weapons default
[r0100_Way]
  NORMFLY 88000.00 65314.06 500.00 300.00 &0
  NORMFLY 111148.59 64783.94 500.00 300.00 &0
[r0101]
  Planes 1
  Skill 1
  Class air.F2A_B339
  Fuel 100
  weapons default
[r0101_Way]
  NORMFLY 87824.00 64745.97 500.00 300.00 &0
  NORMFLY 110941.73 64250.27 500.00 300.00 &0
[r0102]
  Planes 1
  Skill 1
  Class air.F2A_B339
  Fuel 100
  weapons default
[r0102_Way]
  NORMFLY 87733.88 64205.20 500.00 300.00 &0
  NORMFLY 110806.54 63754.57 500.00 300.00 &0
[r0103]
  Planes 1
  Skill 1
  Class air.F2A_B339
  Fuel 100
  weapons default
[r0103_Way]
  NORMFLY 87824.00 63484.18 500.00 300.00 &0
  NORMFLY 110716.41 62943.42 500.00 300.00 &0
[g0100]
  Planes 1
  Skill 1
  Class air.BF_109E4
  Fuel 100
  weapons default
[g0100_Way]
  NORMFLY 105534.07 64745.97 500.00 300.00 &0
  NORMFLY 84038.64 65602.18 500.00 300.00 &0
[g0101]
  Planes 1
  Skill 1
  Class air.BF_109E4
  Fuel 100
  weapons default
[g0101_Way]
  NORMFLY 105489.01 64205.20 500.00 300.00 &0
  NORMFLY 83768.26 64836.10 500.00 300.00 &0
[g0102]
  Planes 1
  Skill 1
  Class air.BF_109E4
  Fuel 100
  weapons default
[g0102_Way]
  NORMFLY 105579.14 63709.50 500.00 300.00 &0
  NORMFLY 84038.64 64250.27 500.00 300.00 &0
[g0103]
  Planes 1
  Skill 1
  Class air.BF_109E4
  Fuel 100
  weapons default
[g0103_Way]
  NORMFLY 105624.20 62853.29 500.00 300.00 &0
  NORMFLY 83813.33 63529.25 500.00 300.00 &0
[NStationary]
[Buildings]
[Bridge]
[House]

You must save this mission with correct name, I saved same mission for red and blue with names :

Code:
LvovRedNone00.mis
LvovBlueNone00.mis
This missions goes in same folder where other QMB missions are. In filelist.txt lines have to be added:

Code:
Missions/Quick/LvovBlueNone00.mis
Missions/Quick/LvovRedNone00.mis

In conf.ini file under quick section you must add new entry, for me it looks like this:

Code:
[quick]
Custom0=NWEurope
Custom1=MTO
Custom2=Bessarabia
Custom3=Lvov

After you do that go to QMB and on the bottom of map list you shoud have Lvov and if you select Target None for red or blue you will be able to play.

If you like some maps and want to play missions in different areas you can add same map again in QMB and make mission template in different position on map.

For example:
Custom0=Lvov
Custom1=Lvov1
Custom2=Lvov2

That way you will have Lvov,Lvov1,Lvov2 in map list and if you make missions for these maps you will be able to play.

You can use this to play QMB missions from different mission makers.

Example:
Custom0=FatLvov
Custom1=CatLvov
Custom2=FCLvov
etc.
Reply
#63

FC, Thanks so much for your reply! I'll give your instructions a good solid look and application. I really like your QMB mod as it truly opens up "quick missions" within the GUI (not having to resort to a 3rd party app) without limitations --- which is what it should have been from the beginning.

SB
Reply
#64

FC, that template worked just great --- I was able to cut and paste it and then using FMB change aircraft positions and thus tweak it for a variety of different maps within QMBPlus.

Do you know of a guide to understanding the file format for mission files? I have tried to use UQMB to quickly generate more sophisticated missions (with more ground objects) and then going into the file to selectively edit out portions like an invalid target designation if I were to use this mission as say a "none" mission. Yet I still get "wrong target" when there appears to me by looking at the MIS file contents; no explicitly designated target --- whether that be an airfield, bridge, or armor.

So is there a guide somewhere that helps sort out where in these files you would find the respective designations for a bridge, airbase, or any other type of target?

I have removed the [target] paragraph and then looked for any explicit "target" tag on other lines within the file --- and I removed them --- but still I can get a "wrong target" error for a mapxxxColorNone00.mis file.

SB
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#65

Hi, couple of tips and preview of new version of QMBPlus.

As you probably know new version of wrapper.dll is out and that makes mods more user friendly.
With old wrapper we had to put QMBPlus files into files folder and all QMB missions into files/Missions/Quick folder and than write all paths for missions into filelist.txt .

With new wrapper things are much simpler.
First you have to make folder Mods into your Il2 folder, you probably have that folder already for your other mods. Than you need to make there new folder, you can name it as you wish but for example we will use name QMBPlus.

In that folder you put QMBPlus files and add folder Missions/Quick and put mission files there.
Filelist.txt is not needed any more.

But there is a third, the best, way of installing QMBPlus. Thanks to Ogden who made me think
I made it even more user friendly.

Here is how it goes.

1.Step
There is folder Missions in your Il2 folder. It have couple of subfolders like Campaign, Net, Single.
Make another sub folder there and name it Quick.

2.Step
Put all of the QMB missions there. Now you can acess all of the QMB missions through FMB, you will see later why is that important.

3.Step
Put QMBPlus files( those with funny names ) into Il2/Mods/QMBPlus folder.

That's all, you can now play all of the QMB missions.

HOW TO ADD NEW MAPS AND PREWIEV OF NEW QMBPLUS

This is how you are going to work with QMBPlus2.0

1.Step
Add new map into conf.ini. I'll add two maps this time, Palau and BAttack. In my conf.ini it looks like this:
Code:
[quick]
Custom0=NWEurope
Custom1=MTO
Custom2=Bessarabia
Custom3=Lvov
Custom4=Prokhorovka
Custom5=Palau
Custom6=BAttack

2.Step
Start the game and open QMB, you will find new maps on the bottom of the list. Of course you can't
play on them until you make template missions for them.
[Image: th_17374_grab0001_122_411lo.jpg]

3.Step
Well, let's make basic missions for new maps. To do that you have to go to Full Missions Builder. This is now possible to do from QMB!!! Click on FMB button.
[Image: th_17587_grab0002_122_190lo.jpg]

4.Step
Now you are in FMB and now pick Palau map from the list.
[Image: th_17657_grab0003_122_1096lo.jpg]

5.Step
Make simple mission with 4 flights per side. You can't make less than for flights for both sides
because that will not work.
[Image: th_17748_grab0008_122_401lo.jpg]

6.Step
Save your new mission. You need to use Save As option.
[Image: th_17839_grab0009_122_1084lo.jpg]

7.Step
Save new mission into Quick folder under the name PalauRedNone00, that is a must. On some PC you will not be able to play on new maps if there is no RedNone mission for that map.

[Image: th_17895_grab0010_122_365lo.jpg]

You can save same mission again under different name, I'll do just that and save it as PalauBlueNone00

[Image: th_17982_grab0011_122_806lo.jpg]

8.Step
Exit FMB and you will find yourself in QMBPlus again, choose Palau map and select target None for red or blue and press Fly, Palau mission will be loaded.

OK, that was simple but what with BAttack map, there is no such map in game. That doesn't matter, you can
use any name you like and I used BAttack because I want to make mission where Germans attacking Allied bombers.

Go to FMB again. This time I used Berlin map.

1.Step
Add 4 flights for each sides, I started with blue

[Image: th_18076_grab0015_122_629lo.jpg]
[Image: th_18081_grab0016_122_565lo.jpg]

2.Step
I will save this as BAttackRedNone.00 in Quick folder

[Image: th_18173_grab0017_122_61lo.jpg]

This is my basic mission for this map. Important to say is that QMB engine can manipulate with 4flights
per side, that makes 16 as maximum number of planes per side. But that's not the end of story, you can add more planes into mission but their properties will be fixed,you will not be able to manipulate with this planes through QMB.


3.Step
Now I will add 4 flights of bombers for red side. I have to be careful now because I will not be able to change their properties in QMB. I choosed to set them at 5000m. Every time I play this mission they will be at that altitude.

[Image: th_18175_grab0017b_122_784lo.jpg]

I saved it now as BAttackBlueNone00 mission.

4.Step
Exit FMB and now customize your mission. As bombers are at 5000m I selected Altitude 4000m to put Axis planes at lower alt at start. In Situation window I selected disadvantage and selected Diff. of 2000m,
that will put Allied planes at 6000m.

This way I have Allied escort at 6000m, bombers at 5000m and Axis fighters climbing into attack from 4000m.

[Image: th_18238_grab0018_122_564lo.jpg]

5.Step
Press Fly and enjoy biggest mission you ever played in QMB.

[Image: th_18351_grab0031_122_1103lo.jpg][Image: th_18356_grab0032_122_1189lo.jpg][Image: th_18361_grab0033_122_647lo.jpg][Image: th_18367_grab0034_122_827lo.jpg]
[Image: th_18373_grab0035_122_111lo.jpg]


I expect that new version will be out this week, If somebody want to test it in current state of development PM me. Experienced user have priority and I expect them to come with some tips and trick for new users after testing.

Comments and suggestions are welcomed.

FC
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#66

Very nice tutorial FC Smile , thanks for taking the time to do this bud.
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#67

I couldn't get my ass around this FC until you posted your tutorial..............you've made things nice and easy Big Grin

Thanks m8 8)

[Image: catpongaq4.gif]
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#68

lol, I am still trying to get the download to work. I'm still not sure what goes into what file/folder.
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#69

FC thanks for the tutorial,
i have already installed the QMBPlus, but i don't have the FMB button ?
any idea ?
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#70

On the main menu screen, underneath the quick mission buider button??
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#71

Yes,see above the picture in the FC tutorial step 3
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#72

doc otto Wrote:FC thanks for the tutorial,
i have already installed the QMBPlus, but i don't have the FMB button ?
any idea ?

FMB button will be included in new version of QMBPlus which is not public yet.

You probably missed this part in my post.

Quote:HOW TO ADD NEW MAPS AND PREWIEV OF NEW QMBPLUS

This is how you are going to work with QMBPlus2.0

Of course everything else I posted in tutorial will work in current QMBPlus but you are not able to switch directly from QMBPlus to full mission builder.

I like idea of merging QMB and FMB because that way it's easy to use FMB for mission editing even if person is not familiar with FMB. With good mission templates even unexperienced user will be able to tweak QMB missions by simple click and drag method.

FC
Reply
#73

Is it possible to have the old QMB in the what i call basic in the MODS folder and then start making a new folder for quickmissions in the MODS folder all at the same time?

Also, were you suggesting putting a QUick mission folder in the OLD il2 mission folder? Will these be accessed by the mod being just installed in that folder OUTSIDE the mods folder?
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#74

Nice turorial FC, it answered a few questions for me!

Ogs.
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#75

SON OF A !@#$..lheheh

Dpwnloaded and oped all where so instructed. I dont see a change
[Image: qmb.jpg]
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