All-in-One...my mods
#1

http://www.4shared.com/file/40050411/74 ... 70308.html

now I've consolidated all my stuff (except maps) into one download....
..but each is in its own folder....put them all in the MODS folder

but before you do that......disable any old ones of mine by putting a - in front of their name...or moving them to a temp folder in your Ubi folder...once you are happy they are working OK...then you can delete the old ones...(you probably still have the .rar file as backup anyway)

it should be easier to temporarily disable anything....to help debug or if FPS is a problem...until you get a fix.....
and since the static.ini/ships.ini/technics.ini/chief.ini are all in their own folder....any new mods by others can easily be added by just adding a few lines to the bottom of the appropriate .ini file

there shouldn't be any duplication of ini files amongst your mods now....and you will have all my most recent tweaks and adjustments
Reply
#2

" The file link that you requested is not valid. Please contact link publisher or
use our search engine to find a file or folder:...."
eh, fred - is there a prob with it??
I get above message when trying to get it.... :?
Reply
#3

sorry...i should have checked it... new link

go for...... ffb_mods.rar
Reply
#4

[Image: 030220080-51-25.jpg]

[Image: 1202200813-53-01.jpg]

[Image: 120220089-22-19.jpg]

[Image: 3101200814-46-59.jpg]

[Image: 3101200812-15-25.jpg]

[Image: 2401200814-17-40.jpg]

[Image: ww2.gif]
Reply
#5

Thank you, sir! All sorted.... Big Grin Big Grin Big Grin
Reply
#6

hello fabianfred I am a happy customer of yours. thank you for all these tremendously awesome mods.

question... do i drop the ffb_mods with all its contents in the mods folder OR all the contents separately?
Reply
#7

just put all the folders in the MODS folder ..each under its own name....there is not an ffb_mods folder and one is not required.....

check and disable any old ones of mine first....each folder has its own info.txt file to tell what is in each
Reply
#8

very nice pack! thanks a lot
Reply
#9

ah ok, by the way, in those pictures you have your game set to effects 2 right? you've done good stuff there. oh, finger of death is a good name lol
Reply
#10

yes....effects=2...how can you tell?
I also just started to use Perfect......and had my forest=3.... and wondered why all my line trees had gone...so changed to forest=2

this pic shows a battleship during combat with other ships...


[Image: 1402200818-39-56.jpg]

[Image: 0802200815-52-16.jpg]


carrier dodging torpedoes at Midway

[Image: 2601200815-31-33.jpg]



the white AAA smoke is very intense and causes FPS lag....... so I have tried the fix I mention in the readme file for the AAA effects folder...and it works OK....the smaller AAA guns which give the white smoke is back to normal....not like in this pic
Reply
#11

Congratulations Sir! Very good!! TY!!!

MOD is LIFE!!
Reply
#12

I haven't tested this (I'm not in front of my Il-2 machine), but It might be cool to make your raised camo nets have the flat part at the exact height of the top of the telephone pole object. Then you could make the poles holding it up for places the player might be close enough to see.
Reply
#13

spud Wrote:I haven't tested this (I'm not in front of my Il-2 machine), but It might be cool to make your raised camo nets have the flat part at the exact height of the top of the telephone pole object. Then you could make the poles holding it up for places the player might be close enough to see.

Well, the original one are too small to be used by other than static aircraft......so i raised them to allow taxiing beneath them...... if I put poles in then it won't work will it?
and only when you are at deck height do you notice it anyway...
cam nets used to be draped from trees and bushes etc too...so it is easy to place a tree on each side if you want....
its a pity we cannot lose the poles and make it flat....maybe someone better than I can do that.. :?
Reply
#14

I haven't looked at it yet but would it not be possible to put an alpha layer over the pole part of the texture? Then it should be invisible.

I'm thinking of cloning the sand bag wall and making it a little higher so we can build walls of sandbags.

Joe
Reply
#15

lol that last screen shot is insane


fabianfred what video card you have? i can tell is effects 2 because in effects 1 smoke coming out from the ship chimmeneys is all black, in eff2 theres white and black together.
Reply


Forum Jump:


Users browsing this thread: 38 Guest(s)