21.02.2008, 15:04
It is possible to add more ships in the list?
It would be able to duplicate one of them and later change the name of the ship?
I maked this:
1) Created the duplicated folder 3do\Ships\tanker2 with all the files off tanker folder inside.
2) Added the line Tanker2 in the file com\maddox\il2\objects\chief.ini
Tanker2 ships.Ship$Tanker2 1 icons/shipDestroyer.mat
3) Added the line Tanker2 in the file com\maddox\il2\objects\stationary.ini
Tanker2 ships.Ship$Tanker2 1
4) Added the Tanker2 in the file com\maddox\il2\objects\ships.ini
[Tanker2]
Description Tanker2
Icon shipDestroyer
// Model
Mesh 3do/Ships/Tanker2/Hier.him
// Motion Parameters
SliderDistance 240.0
Speed 13.427 //26.854
SoundMove models.Ship
// Vitals
[Tanker2art0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullMedium
Vital
damageDepth 0.0
damagePitch -2.0
damageRoll 3.0
damageTime 68.0
[Tanker2art1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullMedium
Vital
damageDepth 0.0
damagePitch 0.0
damageRoll 2.0
damageTime 55.0
[Tanker2art2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullMedium
Vital
damageDepth 0.0
damagePitch 2.0
damageRoll 3.0
damageTime 63.0
// Structure
[Tanker2art3]
BaseChunk MastN
strengthBasedOnThisSection strength_HullSmall
[Tanker2art4]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall
[Tanker2art5]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullTiny
[Tanker2art6]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullTiny
[Tanker2art7]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullTiny
[Tanker2art7]
BaseChunk Wire_x
strengthBasedOnThisSection strength_HullTiny
5) Maked a copy of com.maddox.il2.objects.ships.Ship$Tanker and put it in the files folder (com.maddox.il2.objects.ships.Ship$Tanker2)
Then the sim load 70% and close. What i do wrong?
It would be able to duplicate one of them and later change the name of the ship?
I maked this:
1) Created the duplicated folder 3do\Ships\tanker2 with all the files off tanker folder inside.
2) Added the line Tanker2 in the file com\maddox\il2\objects\chief.ini
Tanker2 ships.Ship$Tanker2 1 icons/shipDestroyer.mat
3) Added the line Tanker2 in the file com\maddox\il2\objects\stationary.ini
Tanker2 ships.Ship$Tanker2 1
4) Added the Tanker2 in the file com\maddox\il2\objects\ships.ini
[Tanker2]
Description Tanker2
Icon shipDestroyer
// Model
Mesh 3do/Ships/Tanker2/Hier.him
// Motion Parameters
SliderDistance 240.0
Speed 13.427 //26.854
SoundMove models.Ship
// Vitals
[Tanker2art0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullMedium
Vital
damageDepth 0.0
damagePitch -2.0
damageRoll 3.0
damageTime 68.0
[Tanker2art1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullMedium
Vital
damageDepth 0.0
damagePitch 0.0
damageRoll 2.0
damageTime 55.0
[Tanker2art2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullMedium
Vital
damageDepth 0.0
damagePitch 2.0
damageRoll 3.0
damageTime 63.0
// Structure
[Tanker2art3]
BaseChunk MastN
strengthBasedOnThisSection strength_HullSmall
[Tanker2art4]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall
[Tanker2art5]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullTiny
[Tanker2art6]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullTiny
[Tanker2art7]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullTiny
[Tanker2art7]
BaseChunk Wire_x
strengthBasedOnThisSection strength_HullTiny
5) Maked a copy of com.maddox.il2.objects.ships.Ship$Tanker and put it in the files folder (com.maddox.il2.objects.ships.Ship$Tanker2)
Then the sim load 70% and close. What i do wrong?