22.02.2008, 14:05
I'm curious about something. I've noticed that the terrain on many of the maps (in particular PTO) do not represent the extreme rugidness that some of the landscapes had.
Examples:
Oahu - The mountain ranges that run North and South of both sides of the island may be near correct as far as elevation, in the game map, but they have rounded peaks. In RL those peaks rise sharply to a elongated jagged edge, almost resembling the surated edge of a knife blade, nearly het entier length of the ranges.
Guadalcanal - Again, elevations seem about right, but the lanscape is rounded and with smooth transitions. In reality, Guadalcanal was treacherously rugged, with sharp ridges and deep ravines, from thousands or maybe millions of years of erosion. This not only made it difficult for the ground troops to traverse, but created extreme challenges for air crews attempting to provide CAS. The targets would have been hard to find and hard to put ordinance on.
I'd like to ask the map modders about the reasoning behind leaving out such teerrain details? Was it due to the amount of time required to model the represenatative extremes? Or was it due to extra systems useage that may have been put (possibly exceding) on current PC's to run such a highly detailed map.
I'm certainly not in favor of adding more strain on our PC's.
Examples:
Oahu - The mountain ranges that run North and South of both sides of the island may be near correct as far as elevation, in the game map, but they have rounded peaks. In RL those peaks rise sharply to a elongated jagged edge, almost resembling the surated edge of a knife blade, nearly het entier length of the ranges.
Guadalcanal - Again, elevations seem about right, but the lanscape is rounded and with smooth transitions. In reality, Guadalcanal was treacherously rugged, with sharp ridges and deep ravines, from thousands or maybe millions of years of erosion. This not only made it difficult for the ground troops to traverse, but created extreme challenges for air crews attempting to provide CAS. The targets would have been hard to find and hard to put ordinance on.
I'd like to ask the map modders about the reasoning behind leaving out such teerrain details? Was it due to the amount of time required to model the represenatative extremes? Or was it due to extra systems useage that may have been put (possibly exceding) on current PC's to run such a highly detailed map.
I'm certainly not in favor of adding more strain on our PC's.