All-in-One...my mods
#46

OK; thanks for the super fast answer!

By the way, did you mod Iwojima and Crimea maps with these new objects which you suggest to delete from static.ini?
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#47

But If I want to delete only the destruction mod of the trees and the palm...how can I do... Cry
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#48

I downloaded a rar with some folder with the mods, how I need to install it please??
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#49

alessio Wrote:But If I want to delete only the destruction mod of the trees and the palm...how can I do... Cry

which exactly do you want to delete...the destroyed palm trees or the destroyed normal trees or what??
what is the problem with them?
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#50

RealDarko Wrote:I downloaded a rar with some folder with the mods, how I need to install it please??

where did you download it from?

if it is my ffb_mods.rar then there are full instructions in the rar file


http://www.4shared.com/account/dir/4397 ... sions.html
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#51

Smile not a problem ......only one thing..when I play with perfect mode I prefer that the Trees are totaly destroyed , because if there are a lot of objects in the screen ,my nvidia works hard.
Thanks.
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#52

in the static.ini file (static_ini folder in MODS)
go to each of the tree objects (near the top...not the mods at the bottom)

and in the line for Mesh Dead..... which by default is empty......I have details of the new destroyed trees
just delete the details and leave as blank after the words Mesh dead
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#53

could you please help me with this tree related problem
viewtopic.php?t=3323&start=0&postdays=0&postorder=asc&highlight=
I tested it and its caused by your mod (If I deactivate the problem goes away) and I dunno what to delete Sad
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#54

I narrowed it down to static.ini, but got no clue what to delete...

but dont worry regardless of this problem Slovakia is nearly unplayable until I buy a new pc for this 7 year old game Smile
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#55

vpmedia Wrote:could you please help me with this tree related problem
viewtopic.php?t=3323&start=0&postdays=0&postorder=asc&highlight=
I tested it and its caused by your mod (If I deactivate the problem goes away) and I dunno what to delete Sad

Ask HERE

:wink:
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#56

Mike10 Wrote:
vpmedia Wrote:could you please help me with this tree related problem
viewtopic.php?t=3323&start=0&postdays=0&postorder=asc&highlight=
I tested it and its caused by your mod (If I deactivate the problem goes away) and I dunno what to delete Sad

Ask HERE

:wink:

If you read here viewtopic.php?t=3323&start=0&postdays=0&postorder=asc&highlight= you can see that leader of Slovakia map project, Jurinko already commented on the issue so theres no need to go to the slovak forum and ask him there again Wink
As I said before the problem is caused by this modified static.ini, I deleted mod related data at the end of the file but the triangles are still there, if I rename static.ini to -static.ini problem disappears.
I hope that Fabian will know what change can cause this and then correct it or tell me what to delete, I can do the testing...its good for everybody if we locate all problems, imho. But its not urgent, didnt noticed this on other maps yet.
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#57

Huxley_S Wrote:
fabianfred Wrote:[Image: 1402200818-39-56.jpg]

Is there any way to make the little puff-balls of smoke from damaged ships appear as continuous (but perhaps light) plumes of smoke, or remove them completely?

Has anyone figured out how to remove LOL_Rone's little black puff-balls yet? They don't look right at all Sad I've tried removing certain elements I thought might change this with no luck. I guess I'll have to continue remove possibilities until it finally disappears, any help would be greatly appreciated :wink: They seem slightly more pronounced on my PC than in this image.
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#58

I don't know how to remove them, but I agree - they're horrible. They detract from the joy of this mod because they're so very unrealistic. Same with the swirling white puffs of smoke which sometimes appear when an aircraft explodes as it hits the ground.

I might try LAL ROne's Destruction Mod Mk 2 to see if that makes any difference - though for all I know FabianFred used that version in his mod (?)
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#59

try disabling the AAAsmoke folder which came with the mod...it may be related to that

I have never played about with any of the smoke settings......the AAA smoke and aircraft crash smoke and vehicle destroyed smokes are allthe work of others which i incorporated into my set
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#60

Yes, by removing the AAA effects folder the puff-balls disappear, but, the effect represents the destruction of the gunner positions while the big smoke plumes are related to the big and medium naval gun destruction. If somehow the puff-balls could be altered to small smoke plumes it would be perfect. I haven't the abilities to tinker with this kind of thing and this "ALL in One Mod" adds incredible immersion to this simulation, I hope this problem can eventually be fixed without altering the other elements of this mod :wink:
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