Looks nice. Check out this thread I made for a technique that we can do to make orchards, etc:
viewtopic.php?t=3395
I used palm trees for a coconut plantation, but you could use one of the single european trees and make it an orchard for France.
tater
Which St Omer is it, asheshouse? St Omer Fort Rouge or St Omer Longenuese?
it's pity you're using those ugly plates, i think without them, it would look nicer, you cal allways mark runway with sth else (look at slovakia or cyrenaica map), or maybe reskin those plates, so they look more like texture which is under them, so you can still se where is runway and where not, but there isnt so much contrast between runway and surroundig ground..imho...
The normal grass ground plates are not too bad......I think we are all just bored with the normal configuration of them....something which the map makers are trying to avoid by making each airfield unique
the actual strip was obviously tended to make it as smooth as possible....did they use any big rollers or anything??
the random trees are not collideable...because they only appear depending upon your graphic settings
otherwise it WOULD be annoying to crash into something not visible...lol
When AEP came out, a new option in your config.ini became available. It is called Forest= 3 and is at the bottom of the config. It gives you realistic looking trees that move in the breeze and populate towns and cities. You really didn't know about it?
Trouble is, those rows of trees are handy but they stick out in the landscape the same way CFS3 ones do. Sort of damned either way I guess.
But on Forest=2 I get both the row of trees and the random trees :?
Correct. I think the dynamic trees also appear more, plus in towns etc. with =3