I guess I don't really understand forest=3 and how it works.
The St Omer image was with forest=2
I've changed conf.ini to Forest=3 but I dont see the lines of trees on Bee's image.
With forest=2 I had random isolated trees appearing on runways.
I got rid of those by adding a suffix 4 to the texture reference.
Airfield0= land/summer/sk_fields_airfieldGr.tga,4
I can't remember why. Must have read about it somewhere.
My graphics card is fairly old (ATI9200 128Mb)
Perhaps that's why I don't see the trees?
Can anyone explain all these tree options?
My understanding is as follows:
Forest=2 random trees appear all over the place in Perfect and Excellent mode; 'Oleg" trees (a row of low def,pale green-grey jobbies) appear on the map in positions decided by the map maker. Random trees have no collison model as they are dependent on the graphic settigns of the user. "Oleg' trees have collison models.
Forest=3 random trees are still there and perhaps more numerous and "Oleg" trees placed by the map maker are now "sexy' trees. "Oleg' trees placed by the mission builder are now invisible but, and here's the hilarious aspect, still have a collision model.
The fugly chunky dark green tree and the individual green-gey tree seem unaffected.
Ths is how I think it works. If anyone can confirm or correct any points please do.
I'm more confused than first :? SO at the end: what is the good solution to set up conf.ini with PERFECT setting forest=2 OR forest=3 ?
Forest 3 is prettiest by far. 8)
Well I'm still confused.
I think my graphics card is not powerful enough to get PERFECT settings.
If is set Forest=3 in conf.ini I dont see any difference.
Does it only affect certain textures.
Are there any other configuration changes you have to make to display it?
I cant get the best quality water settings either.
That is definitely a graphics card issue.
Posts: 34
Threads: 3
Joined: Dec 2007
Rules of the Forest=3
1. To see trees in game you having to Perfect mode and "used hardware shaders" on.
Tree has better looking. Trees put in FMB are visible to. Moded trees in fabianfred
tree mod are allways invisible when Forest=3.
2.To see trees in FMB+
They are allways invisible. Work with Forest=2 when you finished and set Forest=3
and run game ( not from FMB ) the trees are there.
3. What I know don't use Tree type 2, tree broad 1 and kust because they has very poor
3D model.
Hi Zdenek
PS Sorry for my English
Changed settings to HardwareShaders=1
There were two locations in conf.ini to change.
Now IL2 doesn't load missions.
You get to the briefing screen ok but it crashes out to desktop when you try to load the mission.
I guess my graphics card won't accept HardwareShaders=1
Its an ATI 9200 128Mb
Brilliant stuff. That looks very good indeed.
My heart will be bleeding, when i turn my Stuka in to the bombdive :twisted: