that is cosed by unequal shade of color for watter in map_h.tga
Z
... the way i see it , it would be best to redo map_h.tga in microdem ( applying CW's color table for elevations))
cheers,
Z
you're probably right......but the trees disappear if I use a Burma map default load.ini..... they must be caused by my load.ini
thanks for your advice and interest
when you use the FMB+ and the data in red at the bottom of the screen....what is the meaning of Type=8 or type=20 ?...the value changes as you move over the landscape
magpie was doing that as well with his NZ map
mountian lakes need to be on the map_h the same colour otherwise youll have see throuigh mountians
At the moment my landscape is entirely devoid of trees....any idea how I can get the random trees to show up everywhere...I have about one single tree in a square kilometre right now :roll:
and how can i cover the landscape...especially the hills with the woods...is there a way to paint them over the whole area with a broad brush?
and other textures too...can we just add them with a broad brush...not dependant upon the elevation?
how do we work in map_T....when it is so dark that nothing can be seen?
cool 8)
nice pic m8 ..... it's fun flying over familiar territory , isn't it ?
Z