14.04.2008, 16:43
well here is default load.ini for Slovakia .... no [TMAPED] section here ... is that something speccific for Pacific maps?
regards,
Z
Code:
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_m.tga
TypeMap = map_t.tga
FarMap = map_f.tga
ReflMap = map_r.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH = 8
DECLIN = 49
PRESSURE = 745
TEMPERATURE = 15
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/sk_Wood0.tga
Wood1 = forest/summer/sk_Wood1.tga
Wood2 = forest/summer/sk_Wood2.tga
Wood3 = forest/summer/sk_Wood3.tga
Wood4 = forest/summer/sk_Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon/Moon0000.tga
ShadeNoise = land/sk_Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/sk_ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees/sk_AlteredBush8a.tga
TreeLightMask = Trees/LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/sk_Rail
Road = land/summer/sk_Road
Highway = land/summer/sk_Highway
[FIELDS]
LowLand0 = land/summer/sk_LowLand0.tga
LowLand1 = land/summer/sk_LowLand1_fields.tga
LowLand2 = land/summer/sk_LowLand2_fields.tga
LowLand3 = land/summer/sk_LowLand3_fields.tga
MidLand0 = land/summer/sk_fields_midland0.tga,2
MidLand1 = land/summer/sk_fields_midland1.tga,2
MidLand2 = land/summer/sk_fields_midland2.tga,2
MidLand3 = land/summer/sk_fields_midland3.tga
Mount0 = land/summer/sk_fields_mount0.tga
Mount1 = land/summer/sk_LowLand5_fields.tga
Mount2 = land/summer/sk_fields_mount2.tga,2
Mount3 = land/summer/sk_fields_mount3.tga
Country0 = land/summer/sk_LowLand4_fields.tga
Country1 = land/summer/sk_country_mount.tga
Country2 = land/summer/sk_fields_mount4.tga
Country3 = land/summer/sk_fields_mount5.tga,2
City0 = land/summer/sk_DownCity.tga
City1 = land/summer/sk_MidCity.tga
City2 =
City3 = land/summer/sk_Factory.tga
AirField0= land/summer/sk_fields_airfieldGr.tga,4
AirField1= land/summer/sk_Factory1.tga
AirField2= land/summer/sk_fields_airfieldGr1.tga,4
AirField3= land/summer/sk_midland4.tga,2
Wood0 = forest/summer/sk_ForestGr.tga
Wood1 =
Wood2 = forest/summer/sk_ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/summer/sk_LowLand0.tga
Water3 = water/Beach.tga
regards,
Z