Bailing out
#1

Something that has always bothered me is the way you can pass right through your aircraft when you bail out. Same thing when you bail after a crash landing in the water.

Is there anyway to assign the pilot some kind of mass value so it doesn't go through, but is treated as a solid object that bounces off and is injured or killed?

I know parachuting AI pilots will wreck your plane if you hit them in flight. Shouldn't you be able to do the same thing to yourself and your own plane?
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#2

i support your idea!
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#3

yes that will be cool i hate pilot passing through the plane and will be cool add mass to the wrecked parts of planes after an explosion.

Potenz
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#4

European Air War bail outs sometimes resulted in hearing a dull "thump", then you were dead. It was one sim where you needed to practice good bail out techniques in order to insure surviving the bail out.
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#5

Resetting the point of view so that you get first-person bail outs would be good too...
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#6

+1 to bee

so add mass to the pilot body
add mass to the wrecked parts of planes
and first person bail outs

that will be great
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#7

Potenz Wrote:+1 to bee

so add mass to the pilot body
add mass to the wrecked parts of planes
and first person bail outs

that will be great

wont that affect the aircraft's performance? i am just wondering on what your are having in your mind
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#8

i mean when you make a plane explode in front of you the wrecks that fly away doesn't do any damage if you fly through them, and that is what i mean with adding mass to the wrecked parts.

Potenz
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#9

Yeah, it would be cool if youre sitting on someones six, then they explode and the bits of the trashed aircraft damage your plane as you fly through it.
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#10

IMHO Oleg made the pilot jump through the "hyperspace" in the first sequence because otherwise the pilot will always distroy te plane due to limitations in the engine. To do what original poster said would mean to actualy animate the jump sequence which I think is imposible ATM. Remember what the bailed pilot does when you jump out on the ground on the airfield if a building or another plane is on the trajectory of the pilot... he jumps away from the obstacle very ridiculously... I think that would be mximum that could be done in this respect, there is no real phiscs effect in this zone most likely.

What we need first would be:

-maintaining 1st view wile jumping out as Bee said and only do external if F2 is pressed.

-parashute opening only after a second comand (Ctr+E, I have Alt+Space actually as is more reliable Tongue )

-removing the death of player after low opening of shute... heavily wounded should be maximum imho... let's try to think we are very lucky Smile .
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