Credit for kill as soon as enemy plane receives fatal damage
#1

I have an idea that could stop ai kill stealing if put into practice:

As soon as an enemy fighter is on fire, loses a wing, crashlands, or it's engine stops working, you get credited with the kill.

Do you think it's possible?
Reply
#2

Yeah, but will that carry over into online multiplay?

I don'tmind the current system where you only get full points if you make it home (but I DON'T like it when the enemy gets credited with YOUR kill when you make it home safely after only minor damage....)
Reply
#3

And there's also the issue of a damaged plane crashlanding, and it's not considered shot down. Or even worse when the plane crashes in the sea, sinks, and is still not considered destroyed. :lol:
Reply
#4

exactly! even if the plane just belly lands, it's still "shot down" and unflyable, so why should you have to go back and shoot/blow it up to get credit for the kill?
Reply
#5

I don't think this mod is a good idea. Why? My main reason is that in multiplayer, players can fly and land some pretty darn badly damaged aircraft without bailing. I myself for example have landed a B-25 with one elevator and rudder completely sheared off, and the other rudder sheared off, just leaving the one elevator untouched. I also had a dead engine.

Another example was recently when I was flying a B-29, and I lost both my alerons and rudder (means no steering!) and I was able to land it by adjusting the throttle differencial between the engines. And another was when I've glided home with a dead engine from over 50K away (and a lot of altitude).

There are so many possibilities on how to survive normally critical damage, and to be able to land it. It would require a ton of coding to fit in all the posibilities, and in the end, chances are people will find ways to make it back anyway, and the game gives an incorrect 'shot down' status.

I prefer the current system, since you only get the points if the plane crashes completely, or ditches in a field. That way, there's no mistake.

On the point of belly or crash landing - Sure, you may have effectively disabled it, but planes have survived belly or crash landings to be repaired and brought back to service. Usually, the pilots survive, and in some cases, even the plane. So technically, it's not an actual kill. The B-25 "Little Patches" survived ten crash landings in its career, enough to actually permanently bend the structure. But, did it stop her? Nope. It just kept on flying...with a 6* aleron and *8 rudder trim. Tongue

Saying that forcing a plane down (but not destroying it) is a kill is like saying your slapshots toward the goal should all count as goals, even if the goalie catches them. It doesn't make sense! The game itself says "Aircraft Destroyed", not "Aircraft Forced Down". If you want to be really technical, guns, engines, fuel tanks, control surfaces, even entire wings can be replaced and bolted on to replaced damaged or destroyed parts of it. An actual airframe loss is when it should be considered destroyed - or its a smoking crater in the ground.
Reply
#6

The Legacy Wrote:I don't think this mod is a good idea. Why? My main reason is that in multiplayer, players can fly and land some pretty darn badly damaged aircraft without bailing. I myself for example have landed a B-25 with one elevator and rudder completely sheared off, and the other rudder sheared off, just leaving the one elevator untouched. I also had a dead engine.

Another example was recently when I was flying a B-29, and I lost both my alerons and rudder (means no steering!) and I was able to land it by adjusting the throttle differencial between the engines. And another was when I've glided home with a dead engine from over 50K away (and a lot of altitude).

There are so many possibilities on how to survive normally critical damage, and to be able to land it. It would require a ton of coding to fit in all the posibilities, and in the end, chances are people will find ways to make it back anyway, and the game gives an incorrect 'shot down' status.

I prefer the current system, since you only get the points if the plane crashes completely, or ditches in a field. That way, there's no mistake.

On the point of belly or crash landing - Sure, you may have effectively disabled it, but planes have survived belly or crash landings to be repaired and brought back to service. Usually, the pilots survive, and in some cases, even the plane. So technically, it's not an actual kill. The B-25 "Little Patches" survived ten crash landings in its career, enough to actually permanently bend the structure. But, did it stop her? Nope. It just kept on flying...with a 6* aleron and *8 rudder trim. Tongue

Saying that forcing a plane down (but not destroying it) is a kill is like saying your slapshots toward the goal should all count as goals, even if the goalie catches them. It doesn't make sense! The game itself says "Aircraft Destroyed", not "Aircraft Forced Down". If you want to be really technical, guns, engines, fuel tanks, control surfaces, even entire wings can be replaced and bolted on to replaced damaged or destroyed parts of it. An actual airframe loss is when it should be considered destroyed - or its a smoking crater in the ground.

That's an excellent point. Since I don't play online at all, I'm speaking strictly about AI planes, which usually bail out or lose control when damage like the above mentioned is suffered. So I guess you're right- if a mod like this is made, it should be just for Offline or play against AI.
Reply
#7

I'm glad you see where I'm coming from. Smile

I suppose if it were a simple script that said "If player dead or bailed & co-pilot = dead or bailed && Plane > 100km/h && Plane > 100m, then plane dead".

In translation, if the plane's airborne, and there's no viable pilot, then the plane's dead, since it can't land itself! That's the ONLY way I could see this working.
Reply
#8

exactly! (though I would add something about if the plane lost an entire wing or its tail assembly-since that pretty much kills it too :wink: I have had instances though, where I have had half a wing shot off, and if I had had more altitude (I prefer to dogfight usually under 1000 feet-it makes things interesting...), I'm sure I would've been able to recover control of the plane. Or when I have an engine on fire, and make it all the way back to base only to crash on landing :evil: So yes, I see exactly where you're coming from. Smile
Reply
#9

Ok I agree about online, but I'm sure all the famous aces have loads of 'kills' that merely crashlanded.
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)