Silver Screen test
#1

Just a little novelty item.

[Image: Silverscreen1.gif]


Drive in movies , propaganda films ?
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#2

You made animated texture?
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#3

what , giff instead of tga ? .... i must be dreaming Confusedhock:

fantastic ...

Z
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#4

From the campfire files I was playing with for marker flare.

18 frame sequence of tga files.
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#5

cool 8)

Z
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#6

[Image: Cinema2.gif]

This does open up other possibilities - waving flags for instance - no need to animate the distant skin, (because of the Alpha channel issue shown above), too small to notice at that range anyway.


[Image: cinema3.gif]
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#7

That's brilliant Smile

You could make things like moving clocks Smile
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#8

canonuk Wrote:You could make things like moving clocks Smile

Interesting idea , but getting them to show correct "Mission time" would be something else; unless one of the cockpit timepieces could be attached to an object.

60x12 skins would be pushing it a bit , and not sure if theres a limit in the ".txl" file skin list.

Rotating wheels on vehicles becomes possible. whether resources make it practical is another question. (Just hat to see trucks skidding along with"locked" wheels)
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#9

Wow Confusedhock:

I can imagine waving flags on cariers.
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#10

Youtube clip of ingame effect
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#11

Maybe it could work also with moving objects? In that case we could have walking/runnining little soldiers (moving soldiers we already have thanks to FC but they are inanimate). It would make airfields a bit more "human".
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#12

lowfighter Wrote:Maybe it could work also with moving objects? In that case we could have walking/runnining little soldiers (moving soldiers we already have thanks to FC but they are inanimate). It would make airfields a bit more "human".

Its a "skin" effect , so while 2d is possible it wont animate meshes.

Not too sure yet how it will handle larger skin files( example was 128x128)

eg:- 2D Camel train

[Image: Camelanim.gif]

I've not yet worked out how to stop the alpha channel dropping when you zoom out, so as you zoom out you see a house shape with the animation on one side. Will have to look at "Campfire" again.
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#13

Hm maybe even with a 2D animation it won't look that bad especially if the object is small and not too close to the player (trees are also flat objects they look 2d when you are pretty close to them) . Maybe it's worth looking at skin of one of the soldiers (which came with Slovakia)
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#14

This preserves alpha for distance views.

Quote:"Base.mat"

[Layer]


tfBlend 1 // 0= no alpha for med - low skin - will show solid mat
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#15

can we populate fields with livestock that actually move now? Confusedhock:
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