I was just wondering is it possible to make a longer prop revolutions on engine shutdown.The current
number of revolutions is too small and highly unrealistic.What do u guys think abt it?
Cheers mates
Yeah, this is true. The engine just dosn't kick over like the real thing does. Rather it behaves like someone shoved a metal rod into the prop.
Sorry to distract from the original topic, but here is a similar request:
Can the prop be made to not turn into a 2D disc when starting?
I mean that always the 3D prop is shown and just rotates at the speed it would rotate at like in the real world. Maybe that would look strange, but it should be worth a try.
The only thing that troubles me is that i guess that there is no code in the game to simulate something like that, since the engine start-up animation is purely scripted and not dynamic in any way.
But that would definitely be a favourite of mine if someone made that. 8)
I agree with this request 100%!! If the slpw down of the prop could be extended for just a few seconds, that would be huge!
Just one more little thing that would a great deal of difference.
Is it off the wall to code in a new full start up procedure? That's what it's really missing.