FLYABLE MS406 FILES?
#1

Could someone provide me a list of the files required to make the MS406 flyable? I would like to have only these files, while at the moment I have them included in a bunch of plenty of other unrelated files, from the SOUND MOD 0.9 for instance.

Thanks in advance for any help.
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#2

vtrelut Wrote:Could someone provide me a list of the files required to make the MS406 flyable? I would like to have only these files, while at the moment I have them included in a bunch of plenty of other unrelated files, from the SOUND MOD 0.9 for instance.

Thanks in advance for any help.

shouldnt the plane be coming with the sound mod? i mean the sound mod has the plane Smile
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#3

I think you'll find GK he's after the files on their own, without all the rest of the Mod package...

vtrelut, even if you had the stuff pertaining ONLY to the Ms.406, you would still need to run either a Sound Mod, or Mod Activator to get the plane to work...
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#4

.... i remember Wasy said that even he doesn't remember which files are related to MS's, Hawks and Storch anymore .... and sound mod is his baby


cheers

Z
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#5

Try: 1B3E80540C8B51E4 (For the 406)

Fly_Zo: The hash files for the 410, Morko are A638FB04CF55C47E, F83620787F680B3C and the stork would be: 002A5F5489D39E2E

Its nice to see my knowledge coming in useful for once. Anyway, I use an early version of the mod activator that lacks SG2_Wasy's planes and tried to carefully regulate the mods I added.
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#6

ROSOBORONEXPORTCORP Wrote:Try: 1B3E80540C8B51E4 (For the 406)

Fly_Zo: The hash files for the 410, Morko are A638FB04CF55C47E, F83620787F680B3C and the stork would be: 002A5F5489D39E2E

Its nice to see my knowledge coming in useful for once. Anyway, I use an early version of the mod activator that lacks SG2_Wasy's planes and tried to carefully regulate the mods I added.


many thanks ..... glad i'm proved wrong with this one Big Grin


cheers
z
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#7

THANKS GUYS for all your replies! I found the files, no problems.

To activate these flyable planes without any other mod, I just need the Files.SFS Russian version, the il2fb.exe from the sound mod, and the wrapper.dll.

In fact I also found a very simple way to figure out what file is for what: in Sound Mod version 0.93, I simply opened every encrypted file with... NotePad. It is enough just to figure out what plane is modded.
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