Big problems with mission building and mods.
#1

Hello there! Smile

I have some friends who are making missions using the FMB, and lately, there has been a HUGE issue. The issue is, is that FMB never shows the checkmark box for "Only AI" aircraft when it comes to normally AI-only aircraft, which causes anyone with the sound mod, bomber mod, and any other mod, to be able to see these aircraft, which causes untold hundreds of corrupted multiplayer loading sessions, where someone picks one plane, then suddenly a non-modded player gets stuck into an AI-only slot, which makes them unable to fly!

In other words: If there is no "OnlyAI 1" inside of the AI only aircraft, and an aircraft-enabling mod user comes into a game, it messes up the spawns, and causes all sorts of trouble.

I know the easy answer; adding "OnlyAI 1" to all non-human aircraft. However, for those not so savy in mission building, won't know this trick. I'm hoping that a modification for FMB+, or even in general, could be done that makes any new aircraft placed as Only AI, rather than doing it manually.

It's driving a huge number of people crazy, I've seen it myself. I'm willing to do this myself, but I barely know anything about the IL-2 engine. What do you suggest?
Reply
#2

Thats not going to help non modded mission builders; which is where the problem lies.

If its among a group of friends perhaps you could add the AI only checks for them. Or use the switcher.

Better still persuade them to mod-up.
Reply
#3

There are some that won't, hense why I'm looking for some way to upgrade FMB+ to do that automatically for modders to non-modders. The other way around will be more difficult. :?
Reply
#4

I think this issue came up before...either here or at Ubi......

what the mission builder has to do is to put all the 'normally' flyable planes first....and the AI only later

decided by their order of appearance in the mis file.....not just the order at the top of the file...but in their flight details too...

for example... just changing the order in the [Wing] section isn't enough...but their order under that

[MAIN]
MAP mrz_Malta/mrz_load_high.ini
TIME 12.000002
CloudType 0
CloudHeight 1000.0
player 5Squadron13
army 1
playerNum 0
[Wing]
5Squadron00
5Squadron01
5Squadron02
5Squadron03
5Squadron10
5Squadron11
5Squadron12
5Squadron13
[5Squadron00]
Planes 4
Skill 1
Class air.HurricaneMkIIb
Fuel 15
weapons default
[5Squadron00_Way]
TAKEOFF 61864.66 73799.29 0 0 &0
[5Squadron01]
Planes 4
Skill 1
Class air.HurricaneMkIIb
Fuel 15
weapons default
[5Squadron01_Way]
TAKEOFF 61435.50 73630.76 0 0 &0
[5Squadron02]
Planes 4
Skill 1
Class air.HurricaneMkIIb
Fuel 15
weapons default
[5Squadron02_Way]
TAKEOFF 61847.86 73810.07 0 0 &0
[5Squadron03]
Planes 4
Skill 1
Class air.HurricaneMkIIb
Fuel 10
weapons default
[5Squadron03_Way]
TAKEOFF 56040.10 78830.36 0 0 &0
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)