Just saddle up to the BOB II WOV is you want to see what can be done with AI. The BOB II has gotta be the benchmark for AI peformance for WW2 air combat sims at this time.
The AI performance in the BOB is terrific, but it gets boring flying British Aircraft (early war) that sputter and have minimal firepower. The Luftwaffe side is more interesting.
The Landscapes are flat and pretty boring for the most part in BOB II and there are few raised objects.
Regardless, if you are flying above 1500 meters the AI performance makes up for a lot missing elements in the old rewored sim.
The AI peformance is constantly be upgraded in the sim as well. The Merlin AI engine is a creation of the Shockwave team, and currently the AI performance is a work in progress.
You can read about it here:
http://www.a2asimulations.com/bob/
I don't anything to do with the BOB II WOV. I recommend it, because I'd like to see much more proficient AI performance in all CFS. Also, I don't want to sound too critical, because the BOB II WOV is a competent CFS.
Currently, I see it as the best Offline CFS you can play. I kinda regreat Oleg is doing the same war theatre thing. I've been doing the BOB II for over 2 years now... so I'd like a change of scenery, etc.
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I really think the IL2 -1946 AI sucks. Fly some Ki84s vs F4u (any variety) The both fly the T & B. It just seems so stupid watching you flights of Corsairs T & B.
So... there is hope, fly ONLINE and join Coops or squadrons and fly with some purpose. If you just want to hug the deck and swirl like a dervish fly alone in the fly and fight servers.
Hopefully, Oleg is well advised of what is needed by now to make the BOB SOW a viable CFS. I think he must have been finished with the Graphic stuff long ago, and now he's having to work through difficult Physics and ai performance programming.