!!!!!!!!! il2 turnin into a starwars scene !!!!!!!!!
#16

vanir thanks for the info, i really thought they were lasers only all the time.
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#17

some real info on ww2 guns and ammo:

Tracer colors:
http://web.archive.org/web/200405150107 ... apons.html

WORLD WAR 2 FIGHTER ARMAMENT EFFECTIVENESS
http://www.quarry.nildram.co.uk/WW2guneffect.htm
from http://www.quarry.nildram.co.uk/miltech.htm

The WWII Fighter Gun Debate: Ammunition
http://users.skynet.be/Emmanuel.Gustin/ ... un-am.html
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#18

Of course if you fly full real with icons off ; theres going to be a lot more friendly fire, as theres no IFF modelled in Il2.

With the limitations of any sim some compromises have to be made to compensate for RL experience and capabilities.
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#19

Metatron Wrote:Before the 1960s, the world was actually black and white.

From the renaissance up to the mid 19th century, the world was an oil painting with fat naked women running in forests, harassed by Satyrs.

In the middle ages, the world was a badly drawn caricature with angels and demons.

So Il-2 is actually very innacurate because it's in more or less full colour.

And it is said that using more than 3 exclamation marks in a sentence, is one of the first signs of madness!!!!!!!!!!!!!!!!!1!!!!!!!!!!!!!!!!!!!!!11111


Arrow He,He,He... thats funny Big Grin
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#20

B-20 - Berezina - designer name
- B-20S - synchronized
- 20 x 99R
- 800 RPM
- 860 m/s
- 96 gm - HE
- 25 kg
- red ( in game yellow )
- APIT - HE

ShVAK - Shpital'nyj-Vladimirov Aviatsionnaya Krupnokalibernaya -
large caliber aircraft gun designed by Shpitalnyj and Vladimirov
- 20 x 99R
- 800 RPM
- 860 m/s
- 96 gm - HE
- 42 kg
- red ( in game yellow )
- APIT - HE

VYa - Volkov and Yartsev - names of designers
- 23 x 152R
- 550 RPM
- 880 m/s
- 200 gm - HE
- 68 kg
- red ( in game yellow )
- HEIT - API - API

NS-37 - Nudel'man and Suranov - names of designers
- 37 x 195
- 250 RPM
- 900 m/s
- 735 gm - HEI
- 170 kg
- red ( in game yellow )
- HEIT - APT
- APT - HEIT - HEIT (for Yak-9UT)

I would also like to see Call of Duty like smaller tracers.
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#21

vanir Wrote:The fictional technology of Star Wars blasters has been laid out in tabletop RPG and various fanfic and fancyclopedia published. Apparently a jet of gas (best results from Tibanna Gas which was what was being mined at Cloud City in Empire Strikes Back) , is injected into the barrel when the trigger is pressed and a laser actuator fires through that. The (again, fictional) effect is roughly equivalent to a particle accelerator. That is, it is a combination of molecular and radiation weapons. These were a relatively recent development in the Galactic Rim (of civilisation, one arc of the local galaxy like a pie slice). Lasers were used in the Old Republic days but they had massive power requirements and hand held weapons were heavy and underpowered. In fact colonists often continued to rely upon old "slug thrower" type weapons not dissimilar to conventional automatic rifles and large calibre handguns. Lasers themselves were largely left for ship based combat.

The blaster reportedly evolved for low powered vessels to gain similar firepower to military corvettes (and piracy became popular as a result), and also for infantry use.

In conventional military terms, translated to a WW2 setting from the Star Wars universe, a slugthrower would be like an infantry rifle or typical sidearm, a laser weapon like a submachine gun and a blaster weapon like a handheld Oerlikon cannon. Of course soon enough advanced polymer and alloy technologies were combined to produced incredibly lightweight armour which offered some (superficial) resistance to the particle accelerator effect of blaster weapons, like Stormtrooper armour. It of course gives much better protection against more archaic weapons however.

Some blaster pistols like that of Han Solo and certain Rebel Alliance members (many of whom were marginal citizens to begin with), were heavily modified with increased magazines of gas (held under the barrel where the bullets would normally go in the Mauser his gun is based upon), whilst the handle/receiver contained supermodern and quite a powerful battery for the laser actuator, with around 25 shots before a recharge. The gas reservoir has about as many "shots" too. This is a much more high powered blaster pistol than normally available (illegal to own and use), and will do blaster rifle damage at close range (roughly equivalent to a conventional bazooka).

Standard military blasters are a pistol design with both the charge battery and gas reservoir held in the receiver/handle for a total of 100 shots from each, before recharge and re-gassing. These are only about as powerful as something like a .50" calibre conventional firearm.

Blaster rifles are of course the things Stormtroopers run around with, and look like submachine guns. They'll take down most Star Wars light armoured vehicles with one or two shots.


[/supernerd mode]

Why they turn this post into a bloody crap nerd chat about STAR SHITE WARS. :evil:

Potenz
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#22

Potenz Wrote:Why they turn this post into a bloody crap nerd chat about STAR SHITE WARS. :evil:

Potenz

It's title perhaps?
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#23

Potenz Wrote:
vanir Wrote:The fictional technology of Star Wars blasters has been laid out in tabletop RPG and various fanfic and fancyclopedia published. Apparently a jet of gas (best results from Tibanna Gas which was what was being mined at Cloud City in Empire Strikes Back) , is injected into the barrel when the trigger is pressed and a laser actuator fires through that. The (again, fictional) effect is roughly equivalent to a particle accelerator. That is, it is a combination of molecular and radiation weapons. These were a relatively recent development in the Galactic Rim (of civilisation, one arc of the local galaxy like a pie slice). Lasers were used in the Old Republic days but they had massive power requirements and hand held weapons were heavy and underpowered. In fact colonists often continued to rely upon old "slug thrower" type weapons not dissimilar to conventional automatic rifles and large calibre handguns. Lasers themselves were largely left for ship based combat.

The blaster reportedly evolved for low powered vessels to gain similar firepower to military corvettes (and piracy became popular as a result), and also for infantry use.

In conventional military terms, translated to a WW2 setting from the Star Wars universe, a slugthrower would be like an infantry rifle or typical sidearm, a laser weapon like a submachine gun and a blaster weapon like a handheld Oerlikon cannon. Of course soon enough advanced polymer and alloy technologies were combined to produced incredibly lightweight armour which offered some (superficial) resistance to the particle accelerator effect of blaster weapons, like Stormtrooper armour. It of course gives much better protection against more archaic weapons however.

Some blaster pistols like that of Han Solo and certain Rebel Alliance members (many of whom were marginal citizens to begin with), were heavily modified with increased magazines of gas (held under the barrel where the bullets would normally go in the Mauser his gun is based upon), whilst the handle/receiver contained supermodern and quite a powerful battery for the laser actuator, with around 25 shots before a recharge. The gas reservoir has about as many "shots" too. This is a much more high powered blaster pistol than normally available (illegal to own and use), and will do blaster rifle damage at close range (roughly equivalent to a conventional bazooka).

Standard military blasters are a pistol design with both the charge battery and gas reservoir held in the receiver/handle for a total of 100 shots from each, before recharge and re-gassing. These are only about as powerful as something like a .50" calibre conventional firearm.

Blaster rifles are of course the things Stormtroopers run around with, and look like submachine guns. They'll take down most Star Wars light armoured vehicles with one or two shots.


[/supernerd mode]

Why they turn this post into a bloody crap nerd chat about STAR SHITE WARS. :evil:

Potenz

First at all, there are alot of people who loves star war, and secondly, just because they post useful information doesn't mean you can insult or bash them about these! At least, show some respect to these people who enjoy these neat hobbies. I just learned a bloody new thing about star wars and it is even interesting information! However, it is not these fault that they post these usefu information about star war, it is whoever that made this post started the topic about star war. So give them a break...

Wink


Chaoic out...
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#24

... ok this stops here ! ... if needed more take it to PM

personally, i loove star wars ( first three parts only ) so vanir's post brought big smile on my face

cheers
Z
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#25

I think Star Wars was a milestone in the movie and special effect world, its not an accident that still has a lot of fans...and who can beat the ewoks????????????????????????????

About the tracers: the truth is that both side are right, because the colors are (mostly) correct but the appearance could be improved (but dunno how...yet). Anyway if you need help with related graphics we can turn this thread into a good thing Smile
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#26

Carnagexxx Wrote:B-20 - Berezina - designer name
- B-20S - synchronized
- 20 x 99R
- 800 RPM
- 860 m/s
- 96 gm - HE
- 25 kg
- red ( in game yellow )
- APIT - HE

ShVAK - Shpital'nyj-Vladimirov Aviatsionnaya Krupnokalibernaya -
large caliber aircraft gun designed by Shpitalnyj and Vladimirov
- 20 x 99R
- 800 RPM
- 860 m/s
- 96 gm - HE
- 42 kg
- red ( in game yellow )
- APIT - HE

VYa - Volkov and Yartsev - names of designers
- 23 x 152R
- 550 RPM
- 880 m/s
- 200 gm - HE
- 68 kg
- red ( in game yellow )
- HEIT - API - API

NS-37 - Nudel'man and Suranov - names of designers
- 37 x 195
- 250 RPM
- 900 m/s
- 735 gm - HEI
- 170 kg
- red ( in game yellow )
- HEIT - APT
- APT - HEIT - HEIT (for Yak-9UT)

I would also like to see Call of Duty like smaller tracers.

I would like to see Red Orchestra tracers, but I guess that would be too much 8)
I am wondering about the pink and purple tracers though; are they historically correct as well?
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#27

so colors make sense
then guess don't need any changes
still would like to treskin the ordinance
the shkas mg has like 21 tails, one in front an 1 in back
maybe replace with like some .30 cal tracers but still green, can i get info on howto do this
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#28

Potenz.. I would really like to answer to your post pal.. but I will be a good nerd and listen to the Moderators here...
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#29

Ok then, explain the blasters in SW KOTOR 1&2 4,000 years before the movies Tongue Being like .50 cals would be nothing like any of the movies. Hand blaster rifles stormtroopers use are more like the power of a submachine gun of a similar size.

How exactly are tracer effects done in the engine anyway? That would ultimately determine how changable they are. If they're based off of some kind of image file, all that would be needed is a little photoshop work. If they're pure particle effects, they'd require coding and plenty of experimenting to change.

Would it be conceivable to find the firing of any WW2 aircraft cannons on modern video?

Perhaps like muzzle flashes we could have day/night tracers? Day would be like they are now wher you see the streak with smoke behind it. At night they would be longer brighter streaks.
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#30

Eraser Wrote:Ok then, explain the blasters in SW KOTOR 1&2 4,000 years before the movies Tongue Being like .50 cals would be nothing like any of the movies. Hand blaster rifles stormtroopers use are more like the power of a submachine gun of a similar size.

How exactly are tracer effects done in the engine anyway? That would ultimately determine how changable they are. If they're based off of some kind of image file, all that would be needed is a little photoshop work. If they're pure particle effects, they'd require coding and plenty of experimenting to change.

Would it be conceivable to find the firing of any WW2 aircraft cannons on modern video?

Perhaps like muzzle flashes we could have day/night tracers? Day would be like they are now wher you see the streak with smoke behind it. At night they would be longer brighter streaks.


well there is a mod that changes .50 calls to white ( can't remember who is the author though).... i'm using it so it shouldn't be so difficult to customize them all

cheers
Z
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