The gunsight is also smoked, making bandit-spotting against water background difficult. Is there any way to make it clear?
Hi RONNCO.
Sorry for the off-board : I want to congratulate you for your great skins. Your F6F & F4U are the best I ever seen. THX for your hight quality work !!!
Posts: 285
Threads: 17
Joined: Dec 2007
R0NNC0 Wrote:The gunsight is also smoked, making bandit-spotting against water background difficult. Is there any way to make it clear?
I suspect that this could be changed by editing the color scale in the appropriate mat files. Probably a 1 hour job. Maybe I am misunderstanding what you are asking, from your body of work I am certain that you know more about working with textures than I do.
Ronnco, maybe you could tackle this one. With your demonstrated skills I am sure that you could be a great modder. We need modders with an interest in the Pacific theatre as AAA promises to be the center of the PTO universe for a long time to come.
RONNCO, follow my instructions :
1. create a wordpad file which contains this :
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
[LightParams]
Ambient 0.0
Diffuse 0.0
Specular 0.0
SpecularPow 0
Shine 0.95
[Layer0]
TextureName ../F6F-5/reticle.tga
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.0 0.0 1.0 1.0
ColorScale 1.0 0.7 0.2 0.85
AlphaTestVal 0.1 // of [0.1, 0.5, 0.9]
tfNoDegradation 1
tfWrapX 1
tfWrapY 1
tfMinLinear 1
tfMagLinear 1
tfMipMap 1
tfBlend 1
tfBlendAdd 1
tfTestA 0
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
2. Save as : Reticle.mat
3. Place this file in (you have to create some folders) :
MODS\reticles F6F\3DO\Cockpit\F6F-3
reticles F6F is the name of your mod. You can choose what you want.
OK, it's finsih with F6F-3.
_____________________________________________
Now for F6F-5 you have to copy/paste the same Reticle.mat in :
MODS\reticles F6F\3DO\Cockpit\F6F-5
It's finished.
If you want to adjust the reticle light yourself, you must to adjust this line in Reticle.mat :
ColorScale 1.0 0.7 0.2 0.85
ColorScale is RGB value. The last number is transparency
1.0 is RED
0.7 is GREEN
0.2 is BLUE
0.85 is transparency.
With this settings (ColorScale 1.0 0.7 0.2 0.85), reticles of Hellcat should be good for your request.
That skin is like a Rembrandt. Extreme artistry - well done.
Holy sh**! Is that skin still in 1024x768 resolution? (The skin, not the game.)
Whaou !!! This SKIN is fabulous !!!! Incredible !!!!
F6F droptank need new skin !!!
Posts: 285
Threads: 17
Joined: Dec 2007
That is unbelievable work. It looks like a promo shot you might see for a next generation flight sim.
Sorry about my earlier post, it had that rookie telling the veteran his business tone that I regret.
that looks pretty good.
Have u solved the darkened windshield
Hi Rennco...
What you are talking about has always been a sore point with me toward some il2 aircraft.
I am 68 & have the beginning of cataracts.
Gunsights with the darkened "sun shade" effect totally blinds me.
Check the Migs gunsights out for a nice clear sight...(now if they would only raise the seat and bring the gunsight up from below the dash it would be perfect...lol
I am looking forward to you fixing ***ALL*** those gunsights...lol....