Some of these new ships will be included in my Normandy RAF fighter campaign...
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Threads: 46
Joined: Mar 2008
FC Wrote:zsoltfireman Wrote:Hi FC,
Write his correct route ShipPack for a manner 4.09m onto a manner.
Thank you!
Regards,
Zsolt
Il2/Mods/ShipPack
ShipPack is using some files that can be used by some other mods, these files are in
Il2/Mods/ShipPack/com/ maddox/il2/objects
There are 4 of these files
technics.ini
ships.ini
chief.ini
stationary.ini
If one of your other mods is using these files it is possible that these files are loaded from that mod and not from Ship mod.
You can try to place ShipPack in
Il2/Mods/aaShipPack
That will put ShipPack in first place of mods and it will be loaded before other mods. If you have ships in that case than you will have to find which mod is using critical files and make adjustment in them if you want to use both mods at the same time.
FC
Thank you. This the aaShipPack a portfolio worked well!!!
In the case of the objects we the task??? Fisneaky MOD Flag,new trains,vehicles ,because he does not see these the 4.09m
Regards,
Zsolt
Posts: 192
Threads: 46
Joined: Mar 2008
Fisneaky Wrote:zsoltfireman Wrote:Thank you. This the aaShipPack a portfolio worked well!!!
In the case of the objects we the task??? Fisneaky MOD Flag,new trains,vehicles ,because he does not see these the 4.09m
Regards,
Zsolt
All the "clone " objects are in "static.ini" ( not included in ships mod) If you've still got a 4.08 version of static.ini you can DL the 4.09b stuff to add here http://allaircraftsimulations.com/forum/...php?t=4686
If you've replaced static.ini already with basic default 4.09 static.ini you'd need to add the entries for the clones again.
(make a backup first)
Hi Fisneaky,
But this it ini file does not contain your vehicles!
Contains buildings simply????
Thank you!
Regards,
Zsolt
Just a bump here to make sure that FC can find this thread when the time comes to announce the release of the next Ship Pack! :lol:
Strange i only have stationary ships , none movable . :?
Are you placing them in the FMB from the "Static Ships" list, or the "Ships" list? If from the "Ships" list, you then have to give them another waypoint and assign a speed, etc.
Sorry if this sounds like I don't think you know what you're doing in the FMB, but it always pays to cover the most obvious possibilities first. :wink: The Ship Pack I got from FC works just exactly how it is supposed to, both Static and AI controlled (moving).
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Doesnt the Akagi make a better Graf Zeppelin?
Of course the Akagi mesh is backwards for a GZ. My image above is reversed to match the photo of the model.
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There bot close but i think that the bri one looks a wee bit more like it. What about a vote guy's?
I also think so. But this smoke... Is there any way to rework ship models, as you do with airplanes?
the akagi as GZ???naaaaaaaaaaaaan! the essex class would suite more or simply a (much) bigger illustrious!
Anyway, FC, now that i'm almost uptodate, had to try those ships and...
master work!!!!! very-very nice! Love it!
But have just a small question: what did you exactly change in the technics.ini?
I 've also the tank mod (desert skins and others) and both are using the technics.ini.
The tank mod creator seems to not give answers, so i hope you can give those.
I simply would like to "merge" the 2 technics.ini in one, avoiding any conflict in my files.
Thanks!
Well, I think that Akagi's hull is much more simmilar to GZ's than Ilustrious' one, but island superstructures as well on Akagi as on Illustrious is totally unlike GZ's.
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I thought about skinning either the Shokaku or the Zuikaku, but I couldnt open the skin files. I'll give 'er a try with the loading screen trick.
I too thought the Illustrious was way off to represent it.
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