That would be a good idea but what about take off? HAve to set 2 carriers maybe... Stilll NICE WORK!!!! Man when you goign to release the BETA?
It would take some sleight-of-hand on the part of the mission builder. You would have one carrier configured for takeoff. You could have a second identical carrier, configured for landing, sitting off in some far corner of the map. This carrier would have the barrier up and maybe some static aircraft parked behind the barrier.
At 10 minutes or so into the mission when everyone has taken off from the first carrier and is heading off to wherever, you would send the first carrier off to the far corners, and bring the second carrier into position. And this switch could be made very quickly, maybe almost instantly, by manually editing the speed of the carriers between those waypoints in the mission file. I don't know what's the max speed you can make a carrier go between waypoints.
Sounds kind kludgy behind the scenes, but for those participating in the mission it would seem very real.
Hey can you realise a beat Version. Im really awaiting this. It will be the best thing to hit Co-op's Ever.
Beta will hopefully be out very soon. First beta will have modified spawn points for American carriers and carrier aircraft.. If that works out OK, then I can start adding other carriers and planes.
If it wasn't because i know how anyoing and time consuming this stuff was id be under your desk humping your leg :? Well maybe not. But IM really awaiting this..
Here's a thought.. Is it possible to MOD the CV's in Dogfight missions? I've been told it is not possible to get them moving, but would it be possible to make a Frankenmod CV and add 25% length? I'm sure how much extra takeoff run would allow loaded AC to get airborne..