30.05.2008, 07:54
Yes, I'll get you a report in an email.
fabianfred Wrote:I'm sure we are all eagerly awaiting the new shippack......and i am especially waiting for the longer sink times for all ships...especially the carriers
and what about the other stuff you were working on FC......the target for bombers....and the moving men as a vehicle....will these all be seperate mods or what?
Cat_Mouth Wrote:I have tested it.
For me, a little ship is too long to sink.
Is it possible to adjust different delays for each ship's type ?
Your setting are perfect for Battle Ships, Aircraft carrier. But I think it is very long for un Destroyer or un Cargo.
For me (in comparaison to Oleg's time) :
BB, CV = time x 10
Cruisers = time x 7
Destroyers = time x 5
Cargos and little ships : time x 3
What do you think about this ?
vanir Wrote:Hi, sorry if this has been covered. I've been having problems trying to install the ship pack 1 and get a crash at 70% each time. I have the damage mod and cut & pasted the additions to the ini files as per the instructions, transferred to corresponding locations on notepad.
Still, crash at 70%. If I disable the modified ini files the game runs, but of course the ship pack is not available in FMB.
What do I do?
Soundmod 93, followed basic installation guidelines as vpmedia's thread, with the aaa mod packs and so on. Latest wrapper and ac installer.
It seems to me the damage mod and the ship pack still conflict, even with the changes to the ini files. Is there some other edit I could do, I want to keep the damage mod and really want the new ships too.