New Hangar Pack
#61

Turning out to be a must have! Keep it up mate. Wink
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#62

Old rusty Hangar finished !

[Image: hangar48.jpg]
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#63

COOL 8)

Rone, your genious !!

Great work, man.
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#64

Old rusty Hangar.
Oh man, I like that one. Big Grin
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#65

Top work mate, stunning stuff for mission builders
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#66

Great work, that's the hangar type I keep my dreams Smile) ...of flying ofcourse Tongue .
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#67

Zorin Wrote:Very nice, though I have an idea, what about trying to use alpha channel for the palm shelter, especially around the outline to give it a more realistic look? would that possibly effect the shadow cast by it, as well? Would be a very cool effect, IMO.

Very good idea !!

I tested it yesterday and I have a problem. I don't know why but alpha channel affects only shadow, not the object. I don't understand why ...
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#68

Have you looked at the skin files for the camo netting? That could help you find a solution.
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#69

LAL_RONE Wrote:I add a new little hangar with the same camouflage :
[Image: hangar44.jpg]


And I add a new serie of the same hangars with a new camouflage type :
[Image: hangar45.jpg]

isnt the second one the Tarnshema from Bundeswehr^^?
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#70

I don't know ... it's a Wehrmacht camouflage.

@ ZORIN, OK it's right !!! THX for your very good idea :

[Image: hangar49.jpg]
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#71

LAL_RONE Wrote:
Zorin Wrote:Very nice, though I have an idea, what about trying to use alpha channel for the palm shelter, especially around the outline to give it a more realistic look? would that possibly effect the shadow cast by it, as well? Would be a very cool effect, IMO.

Very good idea !!

I tested it yesterday and I have a problem. I don't know why but alpha channel affects only shadow, not the object. I don't understand why ...


Alpha test value of 0.50 should stop "filling in" of fine alpha detail (as with my MCycle skins)

Quote:[ClassInfo]
ClassName TMaterial
BasedOn base.mat
[Layer0]
TextureName skinhi.tga
TfTestA 1
AlphaTestVal 0.5 // of [0.1, 0.5, 0.9]
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#72

OK, THX Fisneaky !!

Another one, the last one !!!
Little rusty U hangar :

[Image: hangar50.jpg]
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#73

So great!

Could you please make a camouflaged version of one of the giant hangars? 8)
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#74

Maybe you could create rust variation with some of the rusty hanger types... placng them may create a uniform look... or maybe just give the rusty hangers less DISTINCT rusting shape stains to reduce that repetitive looks??


WoW, where in blazes did you come from btw? Your hangers are so so refreshing!?!???
You and FC should team up and create a building pack mod!! lol... with an added bonus of vaired troop textures, ...people...


GOOD JOB!!!


TS
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#75

OK OK OK I cant take it please give it to me......PLEASE PLEASE PLEASE.....I'm dying over here..My mouth is watering and I ran out of paper towels... :wink:
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