Battle of France Map - Part 2 - WIP

Valenciennes-Denain

[Image: Untitled-30.jpg]

[Image: Untitled-31.jpg]
Reply

8)
Reply

GREAT JOB asheshouse! Because of this map I will be fighting the Battle of France in the future. It's something I've wanted to do but never got into because of the limited maps available. Your map will have a more historical French feel and it will be a joy to fly over the countryside.
The new French plane MODS will also make things more enjoyable. It's a perfect match with your map! Thanks a bunch!
Reply

It's all looking very professional, ashe - really looking forward to it Smile
Reply

Airfields completed. Smile
I've got a few visual bugs to correct, some general checking to do, and I really would like to add one or two major rail stations, but the first quarter is pretty much done. Also some of the towns could do with increased building density in the centres, but that could come later too. The large towns look ok.

No industrial areas modelled yet, but that doesn't seem to detract from the appearance of the map much.

The in-game map is a bit basic, just converted from the map_T, but enhancements to that could come later.

Not long now...
Reply

Asheshouse, in the last pic I see crop fields which are intersected by roads or are near to river shores. If the crop fields textures have the "2" option (like in LowLand2 = land/summer/rom_fields_LowLand1.tga, 2) there's no problem but if the 2 is missing then the crop field will have trees and some of those trees will appear on the roads or in the water if the texture is close to river or a road is runing through(I don't know if this tree feature is present in excelent mode). On the other hand the tree feature is really nice, it makes the map look more alive...
Reply

Interesting point Lowfighter. I've not seen that problem yet but maybe it will be an issue if running in Perfect mode (which I'm not). I guess it would be necessary to substitute the textures under roads, rail and rivers for one with the "2" option set.

I think I need a volunteer to check what it looks like in Perfect mode.
Reply

I can check it and post some screens, I'll write you a PM with my email in a second for sending the files... As for solution I don't know which would be the easiest, having always a non-crop-field texture around roads or at rivershore would do but I think it would be a painful and time consuming thing to repaint around roads and rivers.
Anyway please check PM...
Reply

A flight of Fairey Battles over Sedan.

On 14th May 1940 45 British aircraft would be lost in attacks on the Sedan bridgehead where the German forces had established five pontoon bridges across the Meuse and Chiers. The aim of these attacks was to cut off the flow of reinforcements to the German forces on the west side of the Meuse while the French Army launched an armoured assault from the south.

The main aircraft employed in ground attacks by the RAF were Fairey Battles and Blenheim IV. Most of these attacks were made without close fighter support, though Hurricanes were used in fighter sweeps in advance of the bomber attacks.

[Image: Untitled-32-1.jpg]
Reply

I believe it was AA fire which got most of them
Reply

Based on personal accounts in Valiant Wings it was a combination of losses from fighters and flak.

Many of the pilots preferred a low level approach in order to avoid fighters which is perhaps why there were so many losses from ground fire.
Reply

Update.

The map is now in preliminary testing prior to a beta release. Some problems discovered with "perfect" mode compatibility. I hope this should be fairly easy to fix. (see Lowfighters post)

I also need to introduce a bit more variety into the general field textures, which I will do before beta release.
Reply

great news Big Grin Big Grin

please do take your time ....


cheers
Z
Reply

Blenheim IV over Montherme on the River Meuse.

[Image: Untitled-33.jpg]
Reply

Lining up for an approach to Wiltz-Noetrange Airfield in the Ardennes.

Lowfighter and Dup are now helping with the preliminary checking prior to Beta release.
Problems with "perfect" mode compatibility seem to be sorted.
Some texture variation has been added in the wide expanses of crop fields and small random areas of woodland added to create more visual variety, (compare with the earlier images). Needs a few more days of checking before its fit for release. It would also be nice to have a more professional looking in-game map, but I'm not sure that my artistic skills are up to it.

[Image: Untitled-35.jpg]
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)