Mod analyser
#1

hi guys

This has probably been asked elsewhere but I thought I'd ask again - has someone started work on some sort of server-side mod analyser program? from a lot of the posts I've seen on the official IL2 forums, a lot of questions have been raised about actually policing what mods players can/should have when they join a server. this ensures that no banned or unwanted mods (eg. something that changes the FM, damage or weapons characteristics, etc) are allowed via a scan of a player's setup once they join a server.

Any luck?
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#2

Pharoah, we don't allow any changes to FM, damage or weapons characteristics, etc in ANY of our mods, also have our own server for AAA so there shouldn't be any problems Big Grin

Hope this helped :wink:
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#3

WTE_Pharoah Wrote:hi guys

This has probably been asked elsewhere but I thought I'd ask again - has someone started work on some sort of server-side mod analyser program? from a lot of the posts I've seen on the official IL2 forums, a lot of questions have been raised about actually policing what mods players can/should have when they join a server. this ensures that no banned or unwanted mods (eg. something that changes the FM, damage or weapons characteristics, etc) are allowed via a scan of a player's setup once they join a server.

Any luck?

*sigh*

To be blatantly honest Pharoah, AAA doesn't NEED to do that. We police the mods that are supplied, or even discussed on this site. As Boomer alluded to, we do NOT allow FM/WM/DM mods on this site, and to be blatently honest, such a server based check for any sort of mods would be next to useless at anyrate! (This is considering there is no 'tell tale' signs of any sort of modification)

If people stopped thwarting our (AAA) efforts here and followed our rules, there would be no need for it at all!
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#4

You are missing the point.. no one said that a FDW mod would come from here... (Not anymore any way.. THANK GOODNESS!!! Smile) , but that they would eventually come, and like Billfish's challenge, and mine back in the fall, or I guess I could say request or query.. whatever... Would it be possible to come up with something like that. Just because no darkside mods would come from here is no reason for AAA to NOT consider trying to help the overall community to protect itself from them.

AAA, although in my book the premier "legit" mod site for IL2, is certainly not the only place where mods are being done. Everyone else does not have the same standards or restrictions on what & how they will mod, so to say
Quote:*sigh*

To be blatantly honest Pharoah, AAA doesn't NEED to do that. We police the mods that are supplied, or even discussed on this site. As Boomer alluded to, we do NOT allow FM/WM/DM mods on this site, and to be blatently honest, such a server based check for any sort of mods would be next to useless at anyrate! (This is considering there is no 'tell tale' signs of any sort of modification)

If people stopped thwarting our (AAA) efforts here and followed our rules, there would be no need for it at all!

is actually a different varient of the same attitude that prevailed at UBI when the mods fiorst broke..

Forewarned is for armed.

Don't take any of these queries personal.. I know the road has been tough getting here... but I think it is pretty much official now, as I also said a few months back, this site has nothing to "prove" . The work coming out of here speaks for itself, however if something ike that is to come IMO it will come either from here or 1C. I wont hold mey breath on 1C. I believe that's all he is saying.
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#5

WTE_Pharoah Wrote:hi guys

This has probably been asked elsewhere but I thought I'd ask again - has someone started work on some sort of server-side mod analyser program? from a lot of the posts I've seen on the official IL2 forums, a lot of questions have been raised about actually policing what mods players can/should have when they join a server. this ensures that no banned or unwanted mods (eg. something that changes the FM, damage or weapons characteristics, etc) are allowed via a scan of a player's setup once they join a server.

Any luck?

+1, would like to see this as well it along the lines of my ONLY point of contention since mods came out.........It's not what AAA produces that is the issue if the policy here is followed. It's what other less scrupulous groups do to even individuals. What's more such a checker could be made so anyone using it could only use mods (or none) officially routed through AAA......In a sense then in that even non-modders would use this, ALL mods would have to be routed through here so essentially cornering the mod-distribution market.

AAA would be THE place for ALL modders and non alike.

K2
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#6

I get what Bearcat and Billfish are saying, and I acknowledge that there might be a need for something like that. However, I don't necessarily think it is AAA's duty to supply such a thing. If someone wants to step forward and do something like that, go ahead. I myself have no idea how to even start such a thing. I don't even play online at all. I can also see magpie's point of view. There is little (if any) cheating going on now, and the system as is is pretty solid. If it ain't broke don't fix it. What I personally think is that it is a hell of a lot of work for something that really is not a huge problem at the moment. Something like this is going to be tough to make, even for someone with skills ... and honestly, everyone here at AAA is already slammed with other projects. To be bluntly honest no body has the time, let alone the interest in making anything like this. For instance, I am adding all of the new mapsand planes to DCG and redoing the entire campaign from scratch ... that takes a considerable amount of time to do, taking into account I have three theaters of operation to do ...

Don't take anything I said personally, just being honest.
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#7

UI hear ya... it would still be nice to have.... but Hey.. I going to have a ball regardless to what happens.
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#8

WTE_Pharoah Wrote:has someone started work on some sort of server-side mod analyser program? from a lot of the posts I've seen on the official IL2 forums, a lot of questions have been raised about actually policing what mods players can/should have when they join a server.

This has been asked for before.. and at this moment in time there is absolutely no need for it.
We are not seeing massive 'cheating online' as was forcast by many.
This site is still being asked to sort out the 'percieved threat to online play' that just hasn't materialised..
The 'official IL2 forums' will continue no doubt to stir up emotions and feed what is general 'misinformation' even though the 'threat' doesn't actualy exist.. :roll:
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#9

hi guys

for the record, let me state that I'm so pro AAA that its not funny.

the main reason I'm asking for this is because, for the mods to gain more wide acceptance, there is a real fear that these mods will allow cheating in one form or another. I know that AAA has a very good (and policed) stance towards these changes, however to allow more widespread use (and more servers!!!) and to also 'sway' others towards this, it would be great to have some sort of program that does allow only 'approved' mods and not anything else.

this program is to prevent non-AAA mods from being used by players joining a server which may allow them to gain some sort of benefit or cheat. That is the main reason I'm asking for it. As I said in my first post, there is a real concern on the UBI forums about this and so it would be good to atleast have a go at doing something to address these concerns.

Hopefully I'm making my point clear.
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#10

Your point is very clear WTE_Pharoah and cheating concerns, while they have not been realized in a year, are understandable.

I think that the talent exibited on this site is remarkable but I think there must surely be talent among the online group that is comparable to that here and believe that they should address their concerns and let AAA get on with things.
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#11

You still don't get it.... LOL... there is no online & offline group... There is the IL2 group... and "other".... While not needed now and not a front burner item... it should be kept in mind... If there does come a time when it is needed I dont thin anyplace else other than 1C will be able to pull itoff.
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#12

Actually Bearcat, I do get it.

For most of the last year a group of onliners have villified AAA and now that AAA has survived the villification and garnered much of the IL2 world at this site, those very people are bouncing in pretending they did not mean it or that we have proven ourselves enough to have the honor of their presence here.

What a crock!

I am all for letting things settle down but when people who hated this place start showing up acting like we are the honorees it tends to bug me.
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#13

Forager Wrote:Actually Bearcat, I do get it.

For most of the last year a group of onliners have villified AAA and now that AAA has survived the villification and garnered much of the IL2 world at this site, those very people are bouncing in pretending they did not mean it or that we have proven ourselves enough to have the honor of their presence here.

What a crock!

I am all for letting things settle down but when people who hated this place start showing up acting like we are the honorees it tends to bug me.

I can understand the bitterness, but lets just not go there. Bringing up those old feelings is just going to start a bashing match. If anything, take pride in the fact that you were proven right all along ... lol. water off a ducks back my friend. There is no point arguing over spilled milk,and anything that happened when this all went down is in the past and therefore spilled milk. There is nothing you can do about it, and the longer you wait to clean it up and let it go ... the more sour it gets.

I do agree though, that AAA has nothing to prove. As Bearcat said himself, this site speaks for itself. And as for the people who hated us, several of them have come forward and publicly apologized.
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#14

Unfortunately, it's often impossible to catch someone who "cheats" as unless a person is being outrageous about it there is no way to tell.......There is no way to tell if a plane is able to turn 20m tighter, fly 20Km/h faster, and so on...In fact if you look at an Ntrk you see your data, not theirs and it really impossible to by simply looking make such a determination.

Now all can argue this back and forth from now till doomsday. However, what no one can reasonably argue is the fact that when flying against others all want a fair fight....Or in kind teammates on the same level field. There have been a few fusses here over what alterations were fair to make or not. So much so that the site has a rule posted about it (weapons), and even a threat to those breaking it behind closed doors.

In kind I don't think any could reasonably argue that such alterations are not made elsewhere....

So in the end, a mod that improves the chance at balance in online play, be it keeping out the unauthorized mods from elsewhere that are deliberately tweaked, to even better still insuring that all players in a server are on a level playing field is a bad thing. Why would anyone even argue that?

Lastly, disregarding all the BS about hacking the ten commandments of Oleg and all the legal bunk folks want to spew......At the very heart of all the conflict is one thing, that being the very thing the suggetion above would correct.

Where would the sim be developed to already via mods, in fact, how much of that which has hindered and distressed those here could of been bypassed if such a mod had been made first?

Maybe a lot, maybe not at all.....Yet it sure takes a LOT of the argument out of what those outside including myself have been saying.....and still can.

K2
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#15

I am not throwing stones, so don't get me wrong.

Maybe those who feel so strongly about such a mod should step up and make one. It does not matter about modding experience or anything. Everyone has to start somewhere. I taught myself most of my knowledge about DCG ... I have delved into it and now understand how it works, why it works, what it can do and how to manupulate it so it does what I want it to. When I first started out I knew diddly poop. Now I am redoing the entire campaign structure ... who knew?

I am just going to tell you like it is. Alot of the people here are from the offline crowd. Alot of these mods are designed for offline use. And those who do fly online with mods are fine and content with how things are. This is how it is. If you feel so strongly about this, make one yourself, or get a group of people (I know you are not the only one who feels the way you do) and start on it. That is what people have done here. Team Pacific is a group that is making Pacific Theater maps. I don't know how many guys they got working but close to ten or more. There is another group of people that are making new aircraft for the sim ... yet another group is adding more ships ... the list goes on.

People here work on what interests them or what they are passionate about, (maps, vehicles, ships ...) What I am saying is this, what you are asking for is not high on our priority list, and no amount of persuading or arguing is going to put it high on the list either. If you want it done, get some people to do it. As for doing it, anyone and everyone here would be more than willing to help in pointing you in the right direction or helping with understanding or getting started on modding tools.

Not being rude, just honest.
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