Map_F bleed through Issue, and Map_C Editing Question
#1

Thanks to FF I've begun to alter his OJ map for a Korean War Outbreak Map (as I've rambled on about), however I wanted to ask a question about how to fix an effect that happens on the OJ map when you look off into the far distances, which is much much more prevelant at high altitudes....

These Pictures show the effect in question... (Which seems to be Map_F bleeding through)

[Image: Problem1.jpg]

[Image: Problem2.jpg]

[Image: Problem3.jpg]


Also How do you Fix Rivers, (Map_C right? How do you know what your doing on Map_C)
[Image: Problem4.jpg]
Map_C seems so broken up in its black and white format that its confusing as to how to read it. However I'm sure there is a trick to editing Map C and knowing what you are editing! (Infact there is a file i've tried to get into called Map_C.Tga_Table... but I can't figure out how to use it.


Thanks for any tips you can give!!!


For Fun, here are a few pics of what I started to do...

[Image: OJP80Kimpo.jpg]

[Image: OJB29Kimpo.jpg]

[Image: OJB29JapanAFB.jpg]

[Image: OJB29JapanAFB2.jpg]

THANKS for the Help you can give Fellas, even if its a link to the right spot in the Big Tutorial thread.
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#2

as far as map C goes, the one I'm looking at for OJ, and that I've seen on other peoples work doesn't look like this one from the Tutorials...

viewtopic.php?p=30996#30996

you can tell thats a map, the one Im lookign at look as if someone took that image, cut it up into strips then arranged them in an odd or random order. Thats why I can't see which river is the one I want to widen.
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#3

Try, on your map_F to eliminate detail and increase it's size. Then make sure that it is an index
and not rgb image. I try to keep the map_F as simple as I can but large.
As for you map_C it looks like you may have your image to small. And to much blur. I create
my map_C in bit map format with no blur until it is near complete and of course at absolutly huge
in size 50 meters per pixel (I think).

Hope this helps

-auto
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#4

There really is No detail in the map F its Green land, blue water, and white boarder inbetween. However i will try cutting out the white boarder or somthing and double the size of the image and see what I get.

I will also enlarge Map C, however in the jumbled jigsaw puzzle form it is I doubt i could find anything.

Thanks for the tips
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#5

ehh i upped them 6 and 12 % and the map wouldn't load.... User error (or map edditing ignorance) im sure!
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#6

You need map C Tools -- look in the tools section.
The tools read map_c.tga and map_c.tga_table to create a normal greyscale image

Three tools:

Compose
Disect
Transform

Map_F is just an image file which in "Excellent" mode is laid down on the landscape in the distance.
Its not used in "Perfect" mode
It needs to be a 24bit colour tga format

Paint it as nice as you can to be a low-res representation of the overall map.
Some people start by converting the map_T to map_F, assigning different colours to each pixel.
Overlay a scaled down version of MWmap_c to get the river/water surfaces.
The map edge needs to have a simple plain texture to stop the stripes you see running off into the distance.
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#7

Oooooo that sounds complicated... at least to an image editing dummy such as myself. :?

will give it a go though... 8)
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#8

Sorry Dixiecapt, for omitting an essential point; I assumed you were familiar with the map
tools, in particular the map_c creating tool if you are not this is a must for you

(The link is inoperative)

Another clarification: With experimenting I found the map_F works very well as an indexed tga

one more tip if you are not in to image editing-well, get in to it Smile

-auto
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#9

last question and I will quit bothering peoples....
what is an indexed TGA? as apposed to a normal TGA?

Edit: I did google such before asking, so I'm not just being lazy.

(starting to think I should stick to building campaigns, and playing with static.actor files :lolSmile
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#10

Don't worry about it. Just do a normal tga image.
If you are asked for an option when saving choose 24bit version.
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#11

An index image is referred to as an 8 bit image or a fixed table of colors of 256 separate colors.
A "normal" tga in 24 bit image with three channels that are Red Green Blue each being 8 bits with
a color range of 16 million possible separate colors. The next is the 32 bit tga, it is essentially
a 24bit with a fourth 8 bit channel known as the alpha channel. The alpha channel color range is
256 gray scale or just black and with. The alpha channel enables transparency. A Gray-scale
image in a 8 bit image who's color table ranges from black to white. A note: 8 bit images do
offer transparency as well but all that at a later time. Editting images is fun and easy if you
have a real drive (and time) to learn.

-auto
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#12

... just an advice ....

to see how map_C tool works best way would be to take map_c.tga and map_c.tga_table from one of finished maps ( or default one ) and transform them both ways ( dissect - compose ) with editing in between.

make sure you have java installed on your system ,though


good luck
Z
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#13

I've got Java, and I will give that a Try with Map_C thanks Fly

However as far as Editing Map_F to get it to work I'm afraid that I don't have the time to tackle that. I'd have to learn alot of Image editing tricks, and software programs. I have asked someone if they would have the time to do so since I knew they knew how, but que sera sera.

Thanks for the tips though, even if I was stumped on Map_F maybe someone else will see this topic and it will help them with their project!

:wink:
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#14

Hey Dixie -

Give me the weekend and I'll fix it for you Big Grin

Joe
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#15

Joe your a paytron saint and scholar!

I'll owe ya!
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