Autumn Textures for BoB - WIP (update 03/10/08)
#76

hey guys,I'v downloaded this great mod and even got it to work once but now when i try to load it I get a "Mission loading failed:landscape CAN_channrl/can_40_load.ini error"

i go it working the then ajusted the colour a little dropped it back in and no go Sad
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#77

Saved your adjustments as a 24bit RGB tga?
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#78

http://aviaskins.com/vb/attachment.php? ... 1218721682

[Image: 6cfb9e6cbfd3.jpg]
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#79

Thanks canon,that was it Big Grin
Looks damm good in game Smile
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#80

What do you think about new airfield textures? Smile

[Image: 2fd67f6d4a9a.jpg]
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#81

Also i want to create some autumn and winter textures.

[Image: 4bed89b29344.jpg]
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#82

very nice, these new textures, but my problem is that its patter is of a different size than v1, and also, they're very different in colours too. Still, much better than using only the v1 textures. Thanks very much for your work!
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#83

Cool mate!! Apreciatte it
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#84

Rus_Andrey Wrote:Also i want to create some autumn and winter textures.


fantastic work Big Grin

can't wait for rest of seasons ....

Z
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#85

How do you set rgb number?
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#86

For me, version 2 is better.
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#87

A humble request; When you do get around to doing winter textures, could they use the "open water, green forest" look of tab_flettner's Ardennes map? I think this looks much better than the "Siberia" look of the standard Il2 winter textures.
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#88

This is great.. Big Grin but unfortunately, several of the grass airstrips and dispersal areas are now covered in hedges and trees.. Any way round this?
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#89

amazing work Andrey! Big Grin

but no collision with threes :?
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#90

Quote:A humble request; When you do get around to doing winter textures, could they use the "open water, green forest" look of tab_flettner's Ardennes map? I think this looks much better than the "Siberia" look of the standard Il2 winter textures.

Yes, I understood you. I will try. Smile

Quote:but unfortunately, several of the grass airstrips and dispersal areas are now covered in hedges and trees.. Any way round this?

Set ,2 after your field texture in your load.ini and 3d-trees will disappear Smile
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