Here's a basic question:
What's the differece between the FMB+ and the map tools FMB? How does one switch between them?
I made the changes in the .ini file described in the FMB+ download (that was all there was, right?), AND I dowloaded the mod "FMB_Full" and isntalled it in my MODS folder. Was that the incorrect method of installation?
Any tips regarding the modded FMB (esp if two versions) would be very helpful for this project.
Thanks for the explanation. This was not clear to me from the downloads and readmes.
I'll try to add something to the guide later, and post the text here so you all can looik for any errors or clarify it. I think this is important.
Is there a link here on AAA for a default bldconf.ini? For me, at least, this was not clear, and I may have neglected to backup my bldconf file.
Thanks! For some reason, my head was working when I modded the bldconf file, and I discovered that I did, indeed, back it up.
But ... I still don't understand how thi fits in with the modded 'FMB_Full" that gets installed in the mod folder. Is that mod always left "on"? Or should it be switched off (by altering the folder name?) for performing certain tasks in the FMB?
I just want to make sure I get this right. I am planning on adding two short chapters to the start of the guide - one outlining the basic map building process, and one describing the basic map making tools (such as the FMB varieties) and linking to those threads where they can be downloaded.
Can't concentrate on what's present here for now, but for future it needs also mentioning the explanation of the texture files (.tga, .tgb, .Bumph, .tree.tga). Just keep in mind :lol:
^Good idea. But I know next to nothing about that topic. Can someone write up a quick description to be put into the guide?
QUESTION: WATER TILING
I'd like to mention something about the possibility of making larger maps, like Hawaii, based on smaller landmass maps. Could someone explain how the load.ini entries for tiling water outside a map works?
here is the Hawaii load.ini text:
[MAP2D_BIG]
OutsideMapCell = 28
tile tile.mat
sizeX 1000000
sizeY 1000000
ofsX 600000
ofsY 50000
What do each of those entires mean, and how would one customize this for their own map?
Dleg, Im not sure but I think:
sizeX and sizeY are the sizes in meters of the whole water tiled map.
ofsX and ofsY are the position on the whole tiled map where starts the smaller "land" map which is given by map_T, map_c etc. To check: measure placing objects in a mission at the extremities of the whole map and also placing an object somewhere on the islands such that this place is easy to identify also on map_T for example (it can be a singular position on a road for example). Then if this place has coordinates (X,Y) in the mission (px, py) pixel coordinates on map_T we should have
X=X0+ofsX+px*200 and similar for Y
Here X0 is the x coordinate of the lower left corner of the whole tiled map as determined in the mission.
I've updated the guide with corrections posted here, and with numerous format changes, narrative descriptions of processes, etc.
As always, I would really appreciate more feedback from everybody. Please feel free to provide your own content, even. I will gladly replace any of my own text with text written by folks who know map making better than I do. After all, I still don't even have a workable map yet!
CALL FOR ADDITIONS:
I received a PM from someone who wanted to know if he could add material or edit the guide. My response is ABSOLUTELY! That is the whole purpose of this guide (and thread). For the sake of keeping the thread organized, and keeping an organized, complete version of the guide, I would kindly ask that anyone interested please feel free to either:
1. post additions here in the thread - then I can just add it into the guide; or
2. Edit the downloaded Word document using "highlight changes", and post a download link, or even e-mail it to me at legofdog@gmail.com (posting a download link in this thread is preferable, though, in case I get busy or otherwise drop the project). That way, I can ensure that I get all your changes, in the event that someone else also edits the same version and submits it for inclusion.
Thanks!
And once again, please understand that I am also (very much) a beginner in this, and the whole point of the "guide" is to collect input from everyone else as they learn and discover new map making techniques.
Dleg
but then how do u save the map file if saving is disabled