Damage: Smoke Fire Fuel and Contrail Mod *Updated 7/28*

Had seroius problems with fps drops around crashed aircraft. Found a partial fix by changing Effect=2 down to Effects=1 in my conf.ini Quality of effects are the same, the game just doesn't overdo it now. Still get a drop, but it's bearable.
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The smoke is much different with Effects=2, but not enough to justify the loss in FPS.
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Great mod,thanks a lot!
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Yeager Wrote:The smoke is much different with Effects=2, but not enough to justify the loss in FPS.

Bee Wrote:Had seroius problems with fps drops around crashed aircraft. Found a partial fix by changing Effect=2 down to Effects=1 in my conf.ini Quality of effects are the same, the game just doesn't overdo it now. Still get a drop, but it's bearable.

Any chance from a valid modder to solve effect 2 so have effect=2 without loss of FPS?..
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Okay. For the LAST time. This FPS loss when the on-fire parts hit the ground and stop is NOT CURRENTLY REPAIRABLE, whilst keeping the realistic smoke.

The FPS loss comes from the smoke particles bunching up in one point (because of the lack of movement) thus your system is trying to render all of those shadows each particle is creating on the other in one tight space and it cannot keep up.

The only 2 possible ways i see to fix this is either give the smoke a higher verticle accel rate. thus when it is on the ground, it will look like a rising smoke plume, but in the air this will look wierd when the plane is smoking.

The other way is if i can find the Java file that controlls the smoke and fire effects i could try and put in a modified line of code to get the smoking to stop when the part that is smoking is below a certain speed or possibly altitude.
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I am playing on a five year old laptop and the game fps is still fine with your new smoke.

Am I doing something wrong? :lol:
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Th!rdeye, it would be best if the burning smoke will disapear altogether when the plane hits the ground and be switche with other "fiery objects". The replacing objects could then be build from scratch for better FPS output.
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zaelu Wrote:Th!rdeye, it would be best if the burning smoke will disapear altogether when the plane hits the ground and be switche with other "fiery objects". The replacing objects could then be build from scratch for better FPS output.

Big Grin great :!:
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Also I think not to focus only on ground-crash-smoke but to solve in-flight grey-black smoke as to render it like "effects-2" rendering but (if possible) using effect=1 in conf.ini
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Any news about P-38 contrails bug ?
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zaelu Wrote:Th!rdeye, it would be best if the burning smoke will disapear altogether when the plane hits the ground and be switche with other "fiery objects". The replacing objects could then be build from scratch for better FPS output.

No. I said already that i can't do that or i already would have!!!!
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Great mod Th!rdeye.
Thank you!
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i down load the fire mod from thirdeye snd it crashed at 60% any idea why Sad Sad Sad Sad Sad Sad
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That is a very unfortunate name, assman.

But I think that your main problem is not this mod, but another type that uses the Buttons file or one if the .ini's in the com\maddox\il2\Objects folder. Those ones are usually responsble for the crash at 60%.
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Quote: zaelu wrote:
Th!rdeye, it would be best if the burning smoke will disapear altogether when the plane hits the ground and be switche with other "fiery objects". The replacing objects could then be build from scratch for better FPS output.


No. I said already that i can't do that or i already would have!!!!


Could be something in MODS/3rdeye smoke/3do/effects/aircraft .... RedLeakGND.eff ??


some *.eff that controls the smoke emission after "grounding" the plane ?

... but i remeber that we need the smoke if the plane lands while damaged ....

i'm just so ... unable to program anything Big Grin
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