Help needed - teytures (roady, railways, cities...)
#16

So i did a little test myself today and this is what i found out regardign FIELDS:

[FIELDS]
LowLand0 = 0
LowLand1 = 1
LowLand2 = 2
LowLand3 = 3

MidLand0 = 4
MidLand1 = 5
MidLand2 = 6
MidLand3 = 7

Mount0 = 8
Mount1 = 9
Mount2 = 10
Mount3 = 11

Country0 = 12
Country1 = 13
Country2 = 14
Country3 = 15

City0 = 16
City1 = 17
City2 = 18
City3 = 19

AirField0= 20
AirField1= 21
AirField2= 22
AirField3= 23

Water0 = 28
Water1 = 29
Water2 = 30
Water3 = 31

Theese are the RGB values in gimp that correspond to load.ini parameters on map_t.tga. Strange things start to happen with wood0-3 parameters but i believe that's because they are mixed together with WOOD section in the load.ini file. I hope :>


EIDIT: jup, the CWs curves are spot on this findings. So, the load.ini params have "stupid" namings as Country3 is the higest on the elevation and Mount3 isn't. Take that into the consideration and it should be fine. I'll check it today Big Grin Keeping my fingers crossed...
So, now to try and set theMicroDem curves to correspond to this. Should be fun :S
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#17

hey m8 ..... have you missed this ( gringo's post ):

(The link is inoperative)

i believe there are rgb values for texture slots as well as swatches for PS


now , for roads and rails ..... that is what would be most appreciated :wink:


thanks for effort , though Big Grin


Z
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#18

Jezus, ans i spet an hour testing that. :? :x Although, his numbers are different for some things. Hm...

Ah well, each day, something new... who cares Smile
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