08.09.2008, 07:49
thanks
Quote:[MAP]
ColorMap = map_c.tga
HeightMap = CAN_40_map_h.tga
SmallMap = map_M.tga
TypeMap = CAN_40_map_T.tga
FarMap = CAN_40_map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
CAN_40_ed_m03.tga
CAN_40_ed_m02.tga
CAN_40_ed_m01.tga
[TMAPED]
CAN_40_ed_map_t.tga
[WORLDPOS]
CAMOUFLAGE = ETO
MONTH=7
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 12
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors_40.static
[text]
texts_40.txt
[WOOD]
Wood0 = forest/Autumn/Wood0au.tga
Wood1 = forest/Autumn/Wood1au.tga
Wood2 = forest/Autumn/Wood2au.tga
Wood3 = forest/Autumn/Wood3au.tga
Wood4 = forest/Autumn/Wood4au.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam_.tga
BeachSurf = water/BeachSurf_.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees_AuE\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/Autumn/bob_fields_2_autumn_early.tga,2
LowLand1 = land/Autumn/bob_fields_1_autumn_early.tga,2
LowLand2 = land/Autumn/bob_fields_1_autumn_early.tga
LowLand3 = land/Autumn/bob_fields_3_Compans_autumn_early.tga
MidLand0 = land/Autumn/bob_fields_2_autumn_early.tga,-2
MidLand1 = land/Autumn/bob_fields_3_Compans_autumn_early.tga,-2
MidLand2 = land/Autumn/bob_fields_4_Compans_autumn_early.tga
MidLand3 = land/Autumn/bob_fields_1_autumn_early.tga
Mount0 = land/Autumn/sk_country_mount_autumn_early.tga
Mount1 = land/Autumn/bob_fields_3_Compans_autumn_early.tga
Mount2 = land/Autumn/sk_country_mount_autumn_early.tga
Mount3 = land/Autumn/bob_fields_4_Compans_autumn_early.tga
Country0 = land/Pacific/fields_kevtungatt2.tga
Country1 = land/summer/whitechalk.tga,-2
Country2 = land/Autumn/sk_country_mount_autumn_early.tga,-2
Country3 = water/rom_fields_Beach.tga,2
City0 = land/Autumn/sk_DownCity_autumn_early.tga
City1 = land/Autumn/sk_MidCity_autumn_early.tga
City2 = land/summer/sk_country_mount.tga
City3 = land/summer/sk_Factory1.tga
AirField0= land/Autumn/airfield1_autumn_early.tga,2
AirField1= land/summer/sk_fields_mount5.tga,2
AirField2= land/summer/sk_fields_airfieldGr1.tga
AirField3= land/summer/sk_fields_airfieldGr1.tga
Wood0 = land/Autumn/bob_forest_autumn.tga
Wood1 =
Wood2 = land/Autumn/bob_forest_autumn_late.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/Autumn/sk_country_mount_autumn_early.tga //water/rom_CoastLine1.tga
Water3 = land/summer/dlv_Sinai/dlv_Sinai_v1.tga,-2 //water/rom_fields_Beach.tga,2
Quote:[MAP]
ColorMap = map_c.tga
HeightMap = CAN_40_map_h.tga
SmallMap = map_M.tga
TypeMap = CAN_40_map_T.tga
FarMap = CAN_40_map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
CAN_40_ed_m03.tga
CAN_40_ed_m02.tga
CAN_40_ed_m01.tga
[TMAPED]
CAN_40_ed_map_t.tga
[WORLDPOS]
CAMOUFLAGE = ETO
MONTH=7
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 8
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors_40.static
[text]
texts_40.txt
[WOOD]
Wood0 = forest/Autumn/Wood0au.tga
Wood1 = forest/Autumn/Wood1au.tga
Wood2 = forest/Autumn/Wood2au.tga
Wood3 = forest/Autumn/Wood3au.tga
Wood4 = forest/Autumn/Wood4au.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam_.tga
BeachSurf = water/BeachSurf_.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees_AuL\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/Autumn/bob_fields_2_autumn_late.tga,2
LowLand1 = land/Autumn/bob_fields_1_autumn_late.tga,2
LowLand2 = land/Autumn/bob_fields_1_autumn_late.tga
LowLand3 = land/Autumn/bob_fields_3_Compans_autumn_late.tga
MidLand0 = land/Autumn/bob_fields_2_autumn_late.tga,-2
MidLand1 = land/Autumn/bob_fields_3_Compans_autumn_late.tga,-2
MidLand2 = land/Autumn/bob_fields_4_Compans_autumn_late.tga
MidLand3 = land/Autumn/bob_fields_1_autumn_late.tga
Mount0 = land/Autumn/sk_country_mount_autumn_late.tga
Mount1 = land/Autumn/bob_fields_3_Compans_autumn_late.tga
Mount2 = land/Autumn/sk_country_mount_autumn_late.tga
Mount3 = land/Autumn/bob_fields_4_Compans_autumn_late.tga
Country0 = land/Pacific/fields_kevtungatt2.tga
Country1 = land/summer/whitechalk.tga,-2
Country2 = land/autumn/sk_country_mount_autumn_late.tga
Country3 = water/rom_fields_Beach.tga,2
City0 = land/autumn/sk_DownCity_autumn_late.tga
City1 = land/autumn/sk_MidCity_autumn_late.tga
City2 = land/summer/sk_country_mount.tga
City3 = land/summer/sk_Factory1.tga
AirField0= land/autumn/airfield1_autumn_late.tga,2
AirField1= land/summer/sk_fields_mount5.tga,2
AirField2= land/summer/sk_fields_airfieldGr1.tga
AirField3= land/summer/sk_fields_airfieldGr1.tga
Wood0 = land/autumn/bob_forest_autumn_late.tga
Wood1 =
Wood2 = land/autumn/bob_forest_autumn_late.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/Autumn/sk_country_mount_autumn_late.tga //water/rom_CoastLine1.tga
Water3 = land/summer/dlv_Sinai/dlv_Sinai_v1.tga,-2 //water/rom_fields_Beach.tga,2
canonuk Wrote:Simple fix will be to wait until the final release when it's all fixed.
Skunkmeister Wrote:The problem lies within Canon's map_C file. He has tried to simulate shallows by adding grey areas over water ways and this is what happens.
The only way to fix this is for cannon to play around with the grayscale values of his shallows until he no longer gets trees in the water.
Our first attempts at creating reefs and shallows for the Slot map originally gave us this problem.
RichardHed Wrote:canonuk Wrote:Simple fix will be to wait until the final release when it's all fixed.
I don't know how to say this without comming across piggy, uhm is there a time frame you're shooting for for final versions (this AND the amazing MTO map you're doing) FYI I don't do christmas very well either :oops: