--A.I. mod -- 3.04 Patch! :)
#16

[quote="rollnloop"][quote]we all know that till 3.04 the A.I. behaviour was more realistic than 4.01 where Mr.Oleg. introduced a BETA features where A.I. was affected by player's flight.[/quote]

We don't all know, and especially i don't know. The only beta addition, to my knowledge, introduced in 4.00 (not published) then 4.01 was FM with better inertia/energy retention.

Please show me where oleg (or luthier,or starshoy, or any official from the team) says there are AI beta features in 4.00. ......

[quote]README
Pacific Fighters v.4.011 (4.011m)


Warning

The current version 4.011 (4.011m) is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect.

........................


Patch Installation Instructions (Please read carefully)

The 4.01 patch installs only over 3.03 or 3.04 (PF stand alone).
The 4.01m patch installs only over 3.03m or 3.04m (FB+AEP+PF merged).

In order to install this patch, run the following:

1) For Stand alone: PF_patch401.exe and follow the on-screen instructions.
2) For Merged : PF_patch401m.exe and follow the on-screen instructions.

Please note that the merged version of Pacific Fighter will get all additions and features that are listed below, while the stand alone installation will only get the Pacific-specific ones marked by
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#17

falco Wrote:CHANGE BACK A.I. 4.09b as 3.04 A.I.

- No more infinite barrel roll by A.I. planes.
- No more A.I. predictable maneuvers.
- No more A.I. no radiator heating - realistic velocity when evading = more chances to catch them.
PLUS:
- No more A.I. sniper rear gunner=realistic chanches to survive at enemy bomber "6".

I whish one day some good modder will make this badly needed mod definitely- 8)

I agree.

This changes in the IA skill, also affect to the friendly IA???


This also requires an improvement
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#18

So, basically, you blame AI since new FM, ok. It's true that it made more noticeable the problem of AI using max power without overheat; i don't see how it affects sniper ace gunner still.

Now i'm all for this,

CHANGE A.I.

- No more infinite barrel roll by A.I. planes.
- No more A.I. predictable maneuvers. (many humans are predictable too, but why not ?)
- No more A.I. no radiator heating - realistic velocity when evading = more chances to catch them.
PLUS:
- No more ace A.I. sniper rear gunner=realistic chanches to survive at enemy bomber "6".


and hopefully it may become a reality one day, looks like somebody is looking into the files already.
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#19

8) pew! Glad to hear this m8Smile I really hope will be possible one day to have good things of 3.04 merged with actual good features post 4.01 that woud be the topWink.
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#20

Hmm reducing accuracy of AI gunners ?
Those gunners which waste your ammo befor fighter closes to really danger position ?
Those gunners wich offen fire in absolute different direction then anemy aircraft is ? (A20G do it all the time)

Those gunners and two pair of 0.50cal (best option) os only defence agains 4x20mm and 2x12, mm (time to time some 30mm included) on faster and more agile fighter.

Yes, I'm a bomber pilot if if you don't know how to attack bomber do not blame AI.

Anyway you can set them on regular anytime so...
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#21

311_Tank Wrote:Hmm reducing accuracy of AI gunners ?
Those gunners which waste your ammo befor fighter closes to really danger position ?
Those gunners wich offen fire in absolute different direction then anemy aircraft is ? (A20G do it all the time)

Those gunners and two pair of 0.50cal (best option) os only defence agains 4x20mm and 2x12, mm (time to time some 30mm included) on faster and more agile fighter.

Yes, I'm a bomber pilot if if you don't know how to attack bomber do not blame AI.

Anyway you can set them on regular anytime so...

May be you are a good skill level m8 and a very proud when you fly waiting that sniper gunner remain out of ammo, but this is not the real way fighters engaged, and very often only a single shot catch you between your eyes and moreover this happen even if you or bomber planes are flying in an impossible position to obtain this fatal shot (e.g. bf 110 rolling ) .. or may be you are a very luky player. And more please notice that this thread is not only about gunner A.I. accuracy . regards
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#22

Another thing that would be nice to get rid of is the AI's sniper shots through the clouds.... Its really frustrating when you go in the clouds to hide and they shoot you like its the clear open skies.
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#23

2falco: I'm not lucky or skilled fighterpilot either. Actually I do not wait until gunners waste their ammo. I just know how to attack them. It's noy a science, just attack them from front (most secure), side, top but NEVER EVER from 6.

Here is one of my lame track taken during testing of something. Its full of mistakes, however 3 bombers down without any damage on my plane. (i get several hits)
http://rapidshare.com/files/145249590/Bo...g.TRK.html
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#24

This has been hashed out many times in lots of different forums.. The AI routines leave alot to be desired.. The rear gunner sniper is not realistic, we all know that.. Yes, there are ways to defeat them, but they are still not realistic..
There is a fraternity within IL2 that cling to some strange emotion that messing with AI routines are sacriligious.. must not be touched. If we all thought like that, then we wouldn't have the mods we have now would we!
AI is crap on the whole.. if someones got the ability to make it behave with a little more realism then lets have it.. Remember, Olegs world is not flat.. wev'e already proved that.

Regards.. Dave S.
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#25

+1 Trooper, for me your above words give a good explanation about my feeling now that AAA team-forum and all people who are greatly contributing to improve this game, just I think MAY be possible to have a disposal any improvement about A.I. because any mod about this will really give to the game a new life..and seeing all issues that brave modders have resolved/repaired with their mod till up today.. I hope something one day will be really made for A.I. improvement too in any way this woud be possible.
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#26

Come on, if you close to to any bomber from 6 anyone with decent aiming skill will down yor plane sooner then the dammed AI. I have just tryed in QMB and downed Bf109 passing 500m away on my 7-8 o'clock high. Well probably I'm a sniping AI.. :wink: Then Second made big hole into my wing attacking from 2 o'clock.

So first ask yourself if it isn't your mistake because you underestimated target and take it as defenseless prey.

Well something is the improving AI and second is screwing it. So if someone will make the engagement range of fighters adjustable, make them fire in reasnable burst at least in direction of enemy it will be much more desired and it will much more realistic then making from idiotic AI gunners complete idiots which are not able to hit Zeppelin towed by their own aircraft.

Well if we want more realism delete all the Wunderwaffes from the game and you can begin with MG213/20
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#27

This is not just about the friggin AI gunners, and nobody stated that they have to be made into dummies either..
I have a large aviaton library, it states in many, many first hand accounts, in particular during the early forties, that the way to down bombers was to get in close from behind, wait till it fills your sight before opening fire.. as the war progressed it did get more difficult as bombers defensive weapons were made larger calibres and more armour protection was implimented.
another thing you are forgetting is the AI gunners ability to shoot through its own airframe while keeping a bead on you.. don't tell me that just like real life?!!
we all have an opinion of course..
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#28

Maybe during the BoB when the 6 of H111 was dead area lately fixed by H6 version ? But most guncams I ever saw was not from 6 and if so gunners were already dead or plane was abandoned.

Depends on Aircraft I would say. I don't know the Axis bombers much (i know that Ju88 can shoot though the tail) but western bombers all gets damage. Also all single tailed bomber A20, SBD3-5 have an issue with shooting to enemy once it is "close to tail". so you have to overtake controll and shoot the bastard manualy because AI simply won't fire to that angle.

But I agree gunners shoul not fire though own and/or another friendly aircraft in formation.
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#29

i hate the ai in this game they cheat, jst like on mari kart 64 so annoying
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#30

That wouldnet work online.. everyone would have to have the same version. How would it work if one player had 4.09 ai & the other had 3.04? Of if the host had one and the clients were mixed..

I dont see tis happening unless uveryone goea back to 3.04 ai.. and IMO the ai has always had issues in this sim.. it is decen ai as far as ai goes.. but it hasd lawya shad some kind of annoying something that would piss you off.
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