Doolittle81 Wrote:Could someone please provide a simple (S I M P L E) explanation on how to add/replace Photos (girlfriend/PinUp) in the various cockpits? I have the Unified Install package with its included aircraft and cockpits...nothing else.
I have tried Search function....found some piecemeal references to such photo replacement, often linking back and forth to other threads...etc... also comments like, "Watch out for Alpha Channels..." which is meaningless to non-experts, non-MODders...
Any help would be appreciated. Thanks...
Ok, here's the deal ......
Before even starting with this you'll need :
1 all cockpit files extracted from SFS files ( SFS extractor )
2 all tga files converted to editable form ( Tga converter)
* both tools available at AAA tools section
Cockpit pic can be placed in various ways .... depends how cockpit mapping (applies) texture files on meshes ( parts). For example on certain cockpits you can place pic directly on the panel ( tga) but certain cockpits have panel tga's mirrored when applied so you'll end up with your pic showed on both sides of cockpit. In that case you need to identify on which other part of cockpit you can place your pic and find tga file for that part .
Once you've decided where you like your pic placed and you have that tga file converted and ready for editing :
1 load tga into Photoshop ( or your graph. editor)
2 resize it to 1024x1024 so your pic won't get to much stretched when displayed in game
3 place your pic as new layer
4 in layers window click on channels tab and enable last channel displayed ( if there is any) below RGB channels . That is alpha channel: it determines transparent areas for that tga file
5 click on layers tab and you'll notice black frame around certain parts ( like a mask)
6 make sure your pic is placed in visible area of tga ( if you manage to do this go to step 6a if not go to 7)
6a save file as 32 bit tga RLE compression unchecked
7 If your pic must exceed visible areas then you need to edit alpha channel to include shape of your pic in visible area . So make your pic layer active ( click on it in layers tab).
8 Choose magic wand tool and select your pic :
a)click anywhere around your picture ( so surrounding area gets selected)
b) in select menu >>> choose select inverse ( so only your pic gets selected)
9 in select menu >>> save selection>>> as alpha channel>>>>choose "add to channel" or "subtract from channel" depends on changes you need
10 see if your pic gets properly displayed while other parts hasn't changed
a) if not go to history window and return to magic wand step ....adjust what's needed and repeat procedure
11 once you've got it right : save file as 32 bit tga alpha checked ,. RLE compression unchecked
here is example for managing alpha channel :
- make sure you make proper alpha channel here :
a) select visible areas
b) under select menu : save selection .... as alpha
alpha01.jpg
(The link is inoperative)
alpha02.jpg
(The link is inoperative)
Hope that is little clearer now .....
Z