New Normandy map 1.0
#1

[color=red]ONLY FOR 4.09b1m PERFECT MODE, LAL_RONE HANGAR MOD 1+2, OBJECTS FROM CANONUK'S ENGLISH CHANEL MAP,

LAL_RONE
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#2

Very nice! And very nice synthesis of many good things Big Grin
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#3

beatiful work m8, this is a good mix of both two products! Big Grin
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#4

zdenek Nice job
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#5

Did you ask LAL_ROne if it was ok to modify his map and then publicly release it?

Even if he's the sort of person who would say yes, it's really important to ask.
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#6

[Image: 1610200823-36-26.jpg]



7 FPS and black water round Havre


AMD 6400+ DUAL CORE
ATI RADEON X1950XT DRIVER CAT. 8.10
2GB MEM
PS 650W COOLERMASTER
HD DEFRAG YSTDY
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#7

canonuk Wrote:Did you ask LAL_ROne if it was ok to modify his map and then publicly release it?

Even if he's the sort of person who would say yes, it's really important to ask.

Yes, he had asked me.
When I saw his work, I couldn't say NO !!!!

It's really brillant !! Very good job !
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#8

pěkn
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#9

.... fantastic Big Grin


will try it out ASAP ..... many thanks Big Grin Big Grin Big Grin


Z
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#10

Fantastic looking map. I get a slight drop in frames over Le Havre but nothing too drastic.
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#11

Quote:falco
PostPosted: Thu Oct 16, 2008 4:50 pm Post subject:




7 FPS and black water round Havre


AMD 6400+ DUAL CORE
ATI RADEON X1950XT DRIVER CAT. 8.10
2GB MEM
PS 650W COOLERMASTER
HD DEFRAG YSTDY

Falco That is not new Normandy. You must did something wrong. I try install from download and everything work fine.



[quote]magot
PostPosted: Thu Oct 16, 2008 5:53 pm Post subject:
pěkn
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#12

Some new screen shots from high altitude

Caen 5000m

[Image: Caen5000m-1.jpg]

Falais 5000m

[Image: Falais5000m.jpg]

Deauville 5000m

[Image: Deauville5000m.jpg]

Pointe du Hoc 5000m

[Image: PointeduHoc5000m.jpg]

PS Sorry for my English
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#13

I have one question to everybody.

To populate airfield in actor.static use LAL RONE HANGAR MODE or default 4.09m object?

Please send yours opinions which variation I shall to use.

PS Sorry for my English.
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#14

I'd say use RONE hangars (and of course the default ones too)

A question: in the "farm" texture regions, are you gonna place some farm objects?
Very nice work!
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#15

Very nice. The only suggestion I might have is to perhaps work with the map_t a little and put some of the lowland textures up in the midland areas. I've been trying new textures on the Prokhorovka and Kiev maps and get the same results you do. Extensive tracts of green grassland and then "islands" of cropland between the rivers and the hills.

It doesn't look all that bad, but it might be more convincing and integrated with a little more work.
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