Posts: 34
Threads: 3
Joined: Dec 2007
[color=red]ONLY FOR 4.09b1m PERFECT MODE, LAL_RONE HANGAR MOD 1+2, OBJECTS FROM CANONUK'S ENGLISH CHANEL MAP,
LAL_RONE
Did you ask LAL_ROne if it was ok to modify his map and then publicly release it?
Even if he's the sort of person who would say yes, it's really important to ask.
Posts: 195
Threads: 5
Joined: Nov 2007
Fantastic looking map. I get a slight drop in frames over Le Havre but nothing too drastic.
Posts: 34
Threads: 3
Joined: Dec 2007
Quote:falco
PostPosted: Thu Oct 16, 2008 4:50 pm Post subject:
7 FPS and black water round Havre
AMD 6400+ DUAL CORE
ATI RADEON X1950XT DRIVER CAT. 8.10
2GB MEM
PS 650W COOLERMASTER
HD DEFRAG YSTDY
Falco That is not new Normandy. You must did something wrong. I try install from download and everything work fine.
[quote]magot
PostPosted: Thu Oct 16, 2008 5:53 pm Post subject:
pěkn
Posts: 34
Threads: 3
Joined: Dec 2007
Some new screen shots from high altitude
Caen 5000m
Falais 5000m
Deauville 5000m
Pointe du Hoc 5000m
PS Sorry for my English
Posts: 34
Threads: 3
Joined: Dec 2007
I have one question to everybody.
To populate airfield in actor.static use LAL RONE HANGAR MODE or default 4.09m object?
Please send yours opinions which variation I shall to use.
PS Sorry for my English.
I'd say use RONE hangars (and of course the default ones too)
A question: in the "farm" texture regions, are you gonna place some farm objects?
Very nice work!
Very nice. The only suggestion I might have is to perhaps work with the map_t a little and put some of the lowland textures up in the midland areas. I've been trying new textures on the Prokhorovka and Kiev maps and get the same results you do. Extensive tracts of green grassland and then "islands" of cropland between the rivers and the hills.
It doesn't look all that bad, but it might be more convincing and integrated with a little more work.