FMs of planes - offline user needs advice please
#1

No doubt if you play this sim onlu online that this query is not relevant to you, but as one who has tried several times to get into this sim a am offline player, I have a problem which i hope aomeone knows the fix to.
I mainly play the Dogfight scenerios in QMB, and I use the miture and prop pitch settings as I fly to try to get the planes i fly to perform at their best.
But whatever I do to get higher speed- speed which these planes were designed to attain, I cannot get anywhere near their top speeds. However, the AI have plenty of speed, and so catching them is almost impossible.
I have even extended away from a dogfight and flown the plane as fast as I can, even diving slightly according to the dials etc- but,still, my Spitfire is reluctanct to get anywhere near 270mph, for example. ( using the speedbar toggle )

This inability to attain speeds in this sim anything like the speeds the real planes could achieve, is stopping me enjoying the saim, which otherwise excels in most other areas.
I get the feeling it is delibertely coded in to make the AI harder to beat. So much for realism.
Is there anything I can do to speed up the plane I'm flying , including modding it's parameters, e.g. half full fuel etc?

I use a very high quality HOTAS and rudder pedals etc,

TIA
Reply
#2

Hi,

the speed wich is indicated isn't the real speed. You must differentiate between indicated airspeed and true airspeed. Flying in 5000m, indicating a speed of 200km/h means: you are flying with 350km/h (true airspeed). Search for True and Indicated Airspeed (TAS/IAS) Google or Wikipedia. The higher you fly, the more differentiate the IAS from TAS. On sealevel IAS and TAS are the same.
Reply
#3

Flying-Kane Wrote:Hi,

the speed wich is indicated isn't the real speed. You must differentiate between indicated airspeed and true airspeed. Flying in 5000m, indicating a speed of 200km/h means: you are flying with 350km/h (true airspeed). Search for True and Indicated Airspeed (TAS/IAS) Google or Wikipedia. The higher you fly, the more differentiate the IAS from TAS. On sealevel IAS and TAS are the same.
No he,s right kane -this argument has bin raging for years-go into Wings of Victory II- there the speeds are more realistic :lol:
Reply
#4

This game has so many flaws, they're not even worth mentioning...

I hate this game, I'll never play it again... :twisted:

Who am I kidding? I love the game, it's the best WW2 flightsim out there IMHO! and will be for years to come... Love it or leave it I guess... :wink:
Reply
#5

In addition to proper engine control you need to trim your aircraft (if trim is available). Real combat pilots were almost constantly adjusting trim to keep their aircraft fit for the fight. Another consideration is the amount of fuel you are carrying. There's little need to take 100% internal fuel into the fight if you will only need 25% of that capacity. Adjusting the internal fuel load can make a huge difference on the handling characteristics of your aircraft.
Reply
#6

Thanks for the replies so far, chaps.

Flying Kane- I agree with you though the point isn't relevant to the problem I am experiencing, This is happening right down at ground level....

Standds- Agree also- maybe I was lax in not explaining enough, but I understand trim and though I used it , this immersion-killer still exists. When i said i extended, ( to get away from the EA long enough to attain maximum speed ), I was also trimming so that the "climb/descend dial" was showing me going slightly descending, yet even then there was nowhere near top speed attainable..
In CFS3, using 1% planes, they have to be flown using trim etc to get the 1% performance.

As for fuel load, I fully agree and I have been looking into that. I fly mainly in QMB, where it seems fuel loading isn't adjustable. If it is, can you please put me right on that?

I have even looked to see if I can find an airfraft folder for the individual aircraft, in the sim directory, but ,unlike other sims, i can't seem to find one. I was hoping to adjust such types of parameter to make my plane faster,( or the opposition slower ), but I can't find any such folder or aeroplane file.
I even have AirEd, and was hoping to use that?

In OFF ( CFS3 derivitive ), the AI are flying with no fuel load- and I have been able to give them a fuel loading by adjusting the aircraft file. This does make a slight difference.
Is there any facility for adjusting the AI planes within the IL2 folders?, anyone.?


Arctic Viper - Yes, it is a brilliant sim and i imagine i was one of the first to buy and fly the original IL2
sim, way back when. Smile It was so far ahead of the others and in fact I think that then it was more like I'm asking about than it is now. I was so keen on it that I sought out oleg at the flight sim show the first time he came over, and i've got his autograph- so i am a fan of IL2 and the subsequent version, of which I have them all.
But, I don't play online and single play limitations, as I have described, do nevertheless seem to exist, and i am merely trying to find out if they can be overcome?

There has been a lot of modding of this sim since i was last flying it, and I think that that is fantastic-
I am way behind the latest mods etc but I hope to get there.
Which is why i was glad to find this website where so much has been achieved.

Cheers
offline l
game
Reply
#7

Prop pitch is the most important. I forgot to save my joystick profiles when I got a new system, and also forgot how to program the damn thing.... so I flew for awhile without complex settings.
I was trimming, but found I wasn't getting the near the performance.

You have to pull the prop back further than a real world setting to accelerate and reach top speeds :wink:
Reply
#8

chickenchoker Wrote:Prop pitch is the most important. I forgot to save my joystick profiles when I got a new system, and also forgot how to program the damn thing.... so I flew for awhile without complex settings.
I was trimming, but found I wasn't getting the near the performance.

You have to pull the prop back further than a real world setting to accelerate and reach top speeds :wink:

Yep, thanks for this - I have been using prop pitch on one of my rotaries on the Cougar. Didn't make a lot of diff.
I'll playaround some more.
What % figurel do you use for top speed? In CFS3 the 1% boys recommend trimming on a prop pitch of 25 on the dial ( 30 being the finest pitch ) .
TIA
Reply
#9

If you start with prop at 100%, pull power back to 100% or a little less, then pull prop back to around 85% or so. Listen to it and you will hear a change. Then you will get a feel for the right settings.

Check the RPMs and keep it below red line. When you dive, pull the prop back more at first to accelerate, then move it forward. The sound of the motor is the best clue. If it sounds labored, increase. If its screaming, decrease.

I use a Cougar too and had prop assigned to buttons before, but now use a Saitek throttle to control prop , flaps, and trim.

In the real world you don't push and pull the prop control like the sim. the prop was set max for ground, takeoff, landings, and full power / thrust. Prop was set for climb and cruise only after lowering boost first.
Power, prop, mixture :!: Pulling prop before throttle can ruin your day :twisted:
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)