how to use MshConverter1-16
#1

Hello

I wanted to use this program and try to improve some pits. however, I couldn't find a guide which explanes how to do it. I understand I have to open the mesh file and export to 3ds. the problem is that max cant open that...

if anyone can help I'll really thank him

please write here/PM me/ email me to ramiveiberman@gmail.com

if it was answered already I'm sorry to post it again but you should make it sticky or at least point to it... I searched and couldn't find exact defenision (there is big topic about the tool but ruls say no questions there so no Q)

RF
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#2

RifleFighter Wrote:Hello

I wanted to use this program and try to improve some pits. however, I couldn't find a guide which explanes how to do it. I understand I have to open the mesh file and export to 3ds. the problem is that max cant open that...

Use Right Emisphere's Deep Exploration 5.5 (free trial 30 days) to convert the meshes from 3ds to MAX.
Or use the feature "shorten to 10 chars" so that MAX can read those files (but you will have shortened names).

Maraz
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#3

just export the .msh to a .3ds and save it on your desktop or whatever then open 3DS Max and go File -> import and choose your file it should work
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#4

RifleFighter Wrote:Hello

I wanted to use this program and try to improve some pits. however, I couldn't find a guide which explanes how to do it. I understand I have to open the mesh file and export to 3ds. the problem is that max cant open that...

if anyone can help I'll really thank him

please write here/PM me/ email me to ramiveiberman@gmail.com

if it was answered already I'm sorry to post it again but you should make it sticky or at least point to it... I searched and couldn't find exact defenision (there is big topic about the tool but ruls say no questions there so no Q)

RF

first check DrJones readme (The link is inoperative)
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#5

i open the mesh then save each as object, then import into max.... works fine.
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