Hi Reflected, no video after first mission, the game loaded something but nothing happens, anyway i was able to enter 2nd mission without troubles and so on . Now i'm at work ,can't wait to take my FFB2 and continue the thrill at home!!!! :twisted:
Cheers
Titus
...PopCorn, hhhummm..... great song!!! i'll go after to listen one more time.
Is your band?
Titus
Hmm...both the 4th and the 5th mission have objectives, and player aircraft...maybe there's something in the 5th which you don't have? But it's only Spit IX, Fw-190 A3, Bf109 F-2, and Blenheim IV. Is Blenheim IV a mod plane? I don't think so. I also play this campaign, and I'm through the 4th and the 5th, so it's not the script's fault.
got 2 kills on the CAP mission over Deippe
got 3 kills on the CAP mission against the 190's with bombs
got 1 kill on the escort mission before bailing out over channel
God Damn Luftwaffe
completed 7 missions....got 5 kills and the Defense medal
twice I put it on auto whilst flying to the target....getting a cup of coffee......and the autopilot used the flaps to stay in formation. I didn't realise, and after switching off auto to dive on the enemy my flaps jammed :roll:
this slowed me down, but saved my skin when about 5 FW's were following me back across the channel....they kept overshooting me as I evaded them.... I was out of ammo, but made it home
I've managed six missions thus far and the only time I managed to shoot anything down was when the FW's were carrying bombs! Can't say as I'm a fan of the Spit, can't seem to trim it or anything, flies like crap me thinks, or is it the pilot? The only problem I've had is I think mission three, would'nt load, eventually realised I didn't have the FW A-3. :wink:
Had the same flap problem as Fabianfred, what is it with this aircraft, only has two flap settings, Hurricane has the same problem sadly, thing is I love the Hurri, can forgive it for not being perfect.
All the best, Pete.
Posts: 1.158
Threads: 32
Joined: May 2008
If its of any use, i saw the video after the first mission.
Was there a retexture for cannon's channel map, and if so, where can i find it?
Annoying the annoying, so you don't have to.
New textures:
viewtopic.php?t=9764&highlight=textures
+Rus_Andrey's sow fields which I can't find,
and here's the load.ini:
[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga,2
LowLand1 = land/summer/Compans_BoB_fields_2.tga,-2
LowLand2 = land/summer/Compans_BoB_fields_2.tga,-1
LowLand3 = land/summer/Compans_mountain_fields_3.tga,-1
MidLand0 = land/summer/Compans_BoB_fields_2.tga
MidLand1 = land/summer/bob_fields_1.tga
MidLand2 = land/summer/Compans_BoB_fields_2.tga
MidLand3 = land/summer/bob_fields_1.tga
Mount0 = land/summer/Compans_mountain_fields_1.tga
Mount1 = land/summer/Compans_mountain_fields_2.tga
Mount2 = land/summer/Compans_mountain_fields_3.tga
Mount3 = land/summer/Compans_mountain_fields_2.tga
Country0 = land/summer/Compans_Marsh.tga
Country1 = land/summer/whitechalk.tga,2
Country2 = land/summer/Compans_Marsh.tga
Country3 = water/rom_fields_Beach.tga,2
City0 = land/summer/Compans_City1.tga
City1 = land/summer/Compans_City1.tga
City2 = land/summer/Compans_English_village.tga
City3 = land/summer/Compans_City2.tga
AirField0= land/summer/Compans_airfield1.tga
AirField1= land/summer/Compans_airfield1.tga
AirField2= land/summer/Compans_airfield1.tga
AirField3= land/summer/Compans_airfield1.tga
Wood0 = forest/summer/rom_forrestground.tga
Wood1 =
Wood2 = forest/summer/rom_ForrestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = land/summer/Compans_coastal1.tga
Water2 = land/summer/Compans_coastal1.tga
Water3 = water/rom_fields_Beach.tga,2