Campaign flying for Thailands wartime Air Force.
#1

This post is for anyone who has followed the building of my campaign for Fabianfred's Thai map based on the Franco/Thai conflict of the 1940's.


[Image: ThaiFighterbackground.jpg]

The third and final version has now been uploaded to Fabianfred's website and is titled Indochina conflict version 3.zip, and resides in the New Thai map folder. Please note this campaign will have to be un-zipped and each of the components manually installed.



http://www.4shared.com/file/75087759/a5 ... ion_3.html

You will fly for the Royal Thai Air Force during the conflict with the Vichy French during 1941. The campaign consists of twelve missions and you fly the Curtiss Hawk for 60 Squadron based at Don Muang during this period. The campaign is based on actual events, you may not always take part in these but they will be going on in the background and are based on what little information is available, some of it contradictory. The upload contains files for use in the skinmod folder which applies skins to the static aircraft I have used to represent both Thai and French machines.

Version history.

The original was uploaded to give various individuals, Fabianfred and Kirby being two of the first, the chance to test the campaign, Cracken also posted later, thanks guy's your input was greatly appreciated. Version two tried to put right various problems, namely aircraft running into hills and each other, it appeared twice, don't ask, being gormless is a terrible affliction. Version three hopefully corrects all previous mistakes. You should now be able to play at any rank and even if you don't install the files for the skinmod all aircraft flying should have been allocated specific skins.

I must say thank you very much to the il-2 community, everywhere, but especially at AAA for making it possible to build this campaign, and especially to Fabianfred who's map inspired it, and who has put up wtih me being such a nuisance.

Wishing you all the very best, Pete.
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#2

Mission_bug

Thank you for taking the time to correct the mistakes.

I had to use my dictionary too after reading your post.
I learned a new word. Big Grin
Thanks for expanding my education.

Wheelsup

Cheers  Smile
Wheelsup_cavu

[Image: m4tsig.jpg]
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#3

Do we have to overwrite our RU samples with this or do we name it TH?

And what is the purpose of the skinmod defaults, do we need to install that?

Thank you.
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#4

Yes you need the skin mod so you can see the Thai static aircraft at the airfields.
First time for me to use the skin mod but well worth it.
It helps create alot of immersion into this campaign or any other campaign.

Cheers Kirby

Chiang Mai.
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#5

struwwelpeter, the idea is to copy and paste the folder to the one in the il-2 root directory, yes it will overwrite the Russian speech files, so before you copy and paste mine you need to make a copy of the RU speech folder and put it safe so you can restore it once the campaign is finished. What I would advise is to load the campaign without it first just to see what sounds you get, I got Russian, but Fabianfred says the Thai folder should default to English. I used Japanese because it was an Asian language and there is as yet none for Thailand. Will naming it TH work? Not sure I never thought to try! This is the reason the campaign was intended as a manual install to give the player a choice in how he or she sets it up.

It is not essential to install the files for the skinmod because all the flying aircraft in the campaign have been allocated skins. What these files do is aid immersion, as Kirby points out. Did you ever land on a desert map and see the C-47 with invasion stripes, in say a 1942 campaign? Yuk. VP medias superb skinmod allows that to change, he has provided files of some wonderfull skins, mostly his that replace the older default schemes with a better version. I think my campaign is the first released that has skins for both flying and static aircraft, wouldn't you rather park your Hawk next to another wearing a Thai scheme? It's your call, but if you don't the static aircraft will appear in whatever the default skin is.

Is there a downside to the skinmod? Well yes. If you install my files and play a campaign say on a Russian map and the U-2VS is used as a static ircraft, or is flying without having been allocated a specific skin it will have Thai markings, a bit of an immersion killer in that sense! You will therefore need to make a copy of the plane folder so you can overwrite my files once you finish my campaign.

I hope this helps and that you enjoy the campaign however you set it up, if in doubt don't use the speech and skinmod files.

Wishing you the very best, Pete. :wink:
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#6

Mission_bug Wrote:struwwelpeter, the idea is to copy and paste the folder to the one in the il-2 root directory, yes it will overwrite the Russian speech files, so before you copy and paste mine you need to make a copy of the RU speech folder and put it safe so you can restore it once the campaign is finished. What I would advise is to load the campaign without it first just to see what sounds you get, I got Russian, but Fabianfred says the Thai folder should default to English. I used Japanese because it was an Asian language and there is as yet none for Thailand. Will naming it TH work? Not sure I never thought to try! This is the reason the campaign was intended as a manual install to give the player a choice in how he or she sets it up.

It is not essential to install the files for the skinmod because all the flying aircraft in the campaign have been allocated skins. What these files do is aid immersion, as Kirby points out. Did you ever land on a desert map and see the C-47 with invasion stripes, in say a 1942 campaign? Yuk. VP medias superb skinmod allows that to change, he has provided files of some wonderfull skins, mostly his that replace the older default schemes with a better version. I think my campaign is the first released that has skins for both flying and static aircraft, wouldn't you rather park your Hawk next to another wearing a Thai scheme? It's your call, but if you don't the static aircraft will appear in whatever the default skin is.

Is there a downside to the skinmod? Well yes. If you install my files and play a campaign say on a Russian map and the U-2VS is used as a static ircraft, or is flying without having been allocated a specific skin it will have Thai markings, a bit of an immersion killer in that sense! You will therefore need to make a copy of the plane folder so you can overwrite my files once you finish my campaign.

I hope this helps and that you enjoy the campaign however you set it up, if in doubt don't use the speech and skinmod files.

Wishing you the very best, Pete. :wink:


Thank you for your work, I understand better. The reason I ask is because there is a SPANISH and YUGOSLAVIAN speech back out there that goes in its own independant folder. This would be better, right?
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#7

Sorry....I just discovered why mine is english speech

I made a TH folder in the samples/speech folder....and copied all the GB files into it :wink:
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#8

Thanks for that fabianfred I thought there might have been something wrong with my game and that is why I got Russian speech. I will experiment with a TH folder for speech and see what happens.

By the way thanks for deleting the version 2 campaign from your site, hopefully version three won't need any further tweaking, except for maybe another speech folder to avoid confusion. :wink:

Wishing you the very best, Pete. Big Grin
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