@ Falco ,
Thank you
we will all together with this fantastic community make it better and better .
I love 3rdeye SmokeFire mod , but the very heavy thick smoke that I couldn't see through
was really bothering me .
It's like , you just lining up behind the enemy plane getting closer and closer firing short burst ,
plane is hit but far from being shot down but starting heavily smoking with that thick black smoke
that you can't see through completely losing your enemy plane direction for precious few seconds when someone else is already lining up in furball behind you , while you trying to figure out in this thick black smoke if you still flying straight, down or up and where is the enemy now .
I think that thick black smoke was too much not being able to see your enemy plane in front of you if you get pretty much close for better shot and with wind consideration and smoke beginning quick dispersion I believe we should be able to see it through .
I will do something about animated flames sequence and intervals but it's getting very touchy and feely.
Absolutely the worst nightmare is how to actually test all those changing animated fire sequences to get the really good one or better one ?
If you fly each time waiting to be shot down and set on fire , you will spend your adulthood just
waiting to get your plane to get hit and set on fire .
So I recorded back then track .ntrk where I can play , when plane is gettin' on fire and watching these intervals and sequences .
Problem with recorded tracks is that they're notorious for skipping frames here and there making it all really frustrating , same thing like with some flak burst missing here and there in .ntrk recordings .
I can play that track 10 times , 7 times it's gonna be perfectly the same and three times there will be
some difference with intermittent fire timing and intervals if the track will somewhat skip some of the frames .
I put inside this Fly!'s intermittent fire file one (1) thousand frames entries for animated fire to play just the sequence you can see in the .gif file above .
It was recorded with camera , that's why it is a darker picture making fire colors also look darker .
This game is like a Forrest Gump's box of chocolate " You Never Know what You're Gonna Get "
I'll try to do anything to make it better and any ideas and help is appreciated .
After watching countless guncam camera clips through many years , this plane fire on and off , coughing and again back on fire is more common than just plain simple continuous fire .
Especially planes that were a lot with intermittent fire were Japanese , it's almost hard to find any of theirs just getting one continuous fire instantly without any hic-up's , European fighter planes had less of those fire hic-up's.
Real guncam , Hurricane ?
We shall see what we can do together to make it better .
I also believe that computer rendering power can have impact on animated fire , with slower computers , there might be some skipping frames in fast action not be able to start exactly correct intermittent fire sequence , while high end computer should do without much of a problem .
I don't know how this all would play with any somewhat a little bit slower computers.
I am running Intel 2.4Ghz Quad Core and Nvidia 8800GT and it is doing just fine so far.
@ allesio
that's something we will need to look in to , probably it is possible I think , will try .
@struwwelpeter
keep all your ground fire mod , all your new explosion mod , buffy's flak mod , keep any mod hat was not made for plane's smoke, fire,contrails otherwise it may conflict with this Mod by not being able to read animated fire or getting different smoke.
Sincerely,
HolyGrail