New Objects
#16

Absolutely beautiful!
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#17

This is great stuff MT, Cheers to you. Big Grin
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#18

yes in ToW are same objects as in IL2 its a same msh but advanced big objects use a differ structure of msh,because have used a bump mapping and IL2 engine dont know reading bump texture.

@Madtoc

please can you send me a one object for checking msh structure ?
Have too correct collison objects and named for il2 classes ?

thx
mag
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#19

Beautiful Big Grin . I tried to do the same but didn’t have enough knowledge to do it. Madtoc, did you tried to port 3d grass maybe?
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#20

[quote="Avala"]Beautiful Big Grin . I tried to do the same but didn
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#21

Great work on these. Are you planning to make more in the future?
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#22

Where to download this beautifull structures! Hope that wont slow down compu

Very nice work.

Thanks man!
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#23

Madtoc Wrote:Known Bugs:
- some objects are indestructible.
- shades are not very managed.

is what I said ...
Is need this object check it and adapt!
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#24

hi Magot,

sorry for my late reponse.
definitely on all objects of ToW are not 100 % such those of il2.
I'm not a devellopeur, but 90 % are destructibles and they see
damage accomplished by bombs or crash.


magot Wrote:is what I said ...
Is need this object check it and adapt! **
that what you said , and what you said is real

**i write: this futur "mod" is not perfect.


perhaps MadBran can make something for it,
I do not know. we do not know there 3d a lot.

i' hopes upload the pack soon, you can see files Mesh.

best regards

NBConfusedorry I speak with a fish in the ear :lol:
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#25

choctaw111 Wrote:Great work on these. Are you planning to make more in the future?


yes, if it was possible, perhaps someone make it too!

cheers 8)
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#26

Impressive! Really impressive!

IWANTIWANTIWANTIWANT! Big Grin

Very, very nice work! I look forward to it's release. You'll give us mission builders and map makers some fine toys to spread about the countryside.
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#27

That will go so good with Canon's map! I can see the little farms on the outskirts of little villages and boroughs, neat! :wink:
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#28

thank you for all your comments.Big Grin
a beta version will be soon available on AAA .

best regards
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#29

for the futur....


[Image: townewmd6.jpg]
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#30

just a thought for grass, perhaps you could make a latticework of planes as a 3d, then give a medium res. grass texture to them.

perhaps you get what I am saying?

anyway, Expect to see these used around the airfield in my next campaign
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