New nations and new squadrons V6
#61

It's a lot of work i'm afraid, really a lot with .mat but it's probably possible have numbers for new nations.

This a rapid test for SAAF, a dedicated Mark.Vc (insigna removed by myself with null.tga, i prefer a good skin):

[Image: SOUTHAFRICA.jpg]

Working on:

PaintScheme.xxx
public static final java.lang.String countrySouthAfrica = "sa".intern();

PaintSchemeFMPar04.xxx
Reply
#62

hang on...does that mean you figured it out how to put in new markings? Confusedhock:
Reply
#63

vampire_pilot Wrote:very good!

vince, i assume your english pack is V5 too?

actually, I still miss KG76, would be important since it used the Ar-234 almost exclusively.

YES: same content, exactly!
Reply
#64

ILV_Aquila_Noctis Wrote:hang on...does that mean you figured it out how to put in new markings? Confusedhock:

It seems to work fine.

[Image: SOUTHAFRICA3.jpg]
Reply
#65

That's great news!!!
Reply
#66

Good work Veltro! Can you give a more detailed description how you did it?
Reply
#67

Awesome work! How did you do it?
Reply
#68

More details later.

BTW, we need to work on java code but it's quite simple. The real problem are .mat files, but we could merge matmanger with IL2 i think.

First of all you have to add a new nation in PaintScheme.class (in air):

public static final java.lang.String countrySouthAfrica = "sa".intern();

public static final java.lang.String countryYugoslavia = "ya".intern();

public static final java.lang.String countryANR = "an".intern();

public static final java.lang.String countryHrvatska = "hr".intern();

ecc. ecc..

Second, you have to work with all the others PaintScheme class file, or if you prefer only with files you're interested (you don't need a Zero with SouthAfrican insigna).

Gaston's mod works fine, but need a java code.
Reply
#69

Oh man!!!! How cool it is to see my country in IL2 at last..!!! Big Grin Big Grin Big Grin Big Grin Big Grin
Reply
#70

bigbossmalone Wrote:Oh man!!!! How cool it is to see my country in IL2 at last..!!! Big Grin Big Grin Big Grin Big Grin Big Grin

SA is a must have for me. 8)

Some squadrons i will add, but i need some insigna.tga and info about code number (QJ - A is wrong):

1 Sqn. SAAF = Spitfire

4 Sqn. SAAF = Kittyhawk --> Spitfire

5 Sqn. SAAF = Kittyhawk --> Mustang III --> Mustang IV

12 Sqn. SAAF = Boston --> Marauder

21 Sqn. SAAF = Baltimore --> Marauder

24 Sqn. SAAF = Boston --> Marauder

30 Sqn. SAAF = Marauder

[Image: SOUTHAFRICA4.jpg]
Reply
#71

Great News Veltro. How you reencrypted these java classes? Class Hasher?
Reply
#72

Yes, you have to do it of course.

About South Africa example, and considering the mod above:

PaintScheme.class

You must add this line:

Code:
public static final java.lang.String countrySouthAfrica = "sa".intern();

Now, working on Spitfire Mk.Vc:

PaintSchemeFMPar04.class

Copy and paste British code (renaming it as SouthAfrica), and working on .mat files change these lines:

Code:
"Overlay6", "britishroundel2c", "British/roundel2c.tga"

Code:
"Overlay7", "britishroundel4cthin", "British/roundel4cthin.tga"

..in....

Code:
"Overlay6", "SAAFroundel2c", "British/SAAFroundel2c.tga"

Code:
"Overlay7", "SAAFroundel4cthin", "British/SAAFroundel4cthin.tga"

...where...

"Overlay6", "SAAFroundel2c", "British/SAAFroundel2c.tga"

..is the .mat file you must have in: PaintSchemes/Cache...and...

"Overlay6", "SAAFroundel2c", "British/SAAFroundel2c.tga"

...is the .tga file you must have in: PaintSchemes/Decals/British

Yuo should do this for all PaintSchemesXYZ.class files, but if you prefer you can work only on dedicated aircrafts. For ex., i don't care at all about ANR insigna on Yak, Zero, or P-51. Bf-109 and C-205 are enough.
Reply
#73

Hold on a second - you got it to work in English? Im American, and though I can live with French country names, I would love English! How do I get it?
Reply
#74

DaBomb746 Wrote:Hold on a second - you got it to work in English? Im American, and though I can live with French country names, I would love English! How do I get it?

if u go back one page, then u see that vtrelut have post links to download a updated English vision.

use that one.
Reply
#75

Veltro Wrote:Some squadrons i will add, but i need some insigna.tga and info about code number (QJ - A is wrong):
Veltro, I have been locating SA squad codes for a few months now - Gaston has been patiently waiting while I looked for some info, but he's found it in the interim
And to Gaston - Merci beaucoup, mon ami!!! Big Grin Big Grin
Reply


Forum Jump:


Users browsing this thread: 12 Guest(s)