[MOD] SFX_0.9 (with gun sounds)
#76

Crankshaft Wrote:Should we just copy over the gun sounds and presets from his 93 mod into the 0.8?

Personally i have the inverse... copy the SFX (0.6,0.7 and 0.8 ) files into the Samples folder of 0.93... working perfectly and compatible with all mods Big Grin.
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#77

new buttons ACInstaller 2.8

http://www.mediafire.com/?sharekey=3421 ... 46a9fea912
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#78

New buttons for ACInstaller 2.9
http://www.mediafire.com/?zjzztzndt4n
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#79

DO all spits including mods use the same sample and prs file?

If I use your mod 08 sound, Can i delete all the presets and samples in the files. What will happen to my splash mod for example?
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#80

Hello,
is there a new buttons file for ACInstaller 3.0 ?

Thanks.
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#81

struwwelpeter Wrote:DO all spits including mods use the same sample and prs file?

If I use your mod 08 sound, Can i delete all the presets and samples in the files. What will happen to my splash mod for example?

I don't know about splash mod (because it's impossible check on compatibility with ALL mods).

Yes you may delete presets and samples files. But also you need clean you filelist.txt from them path strings (filelist.txt you may found in il2 directory)
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#82

We now updated to version 0.9 with ACInstaller3.0 support.

Change list 0.9

- some changes in DB605; Jumo211; R2800tb; Packard-Merlin
- most gun's sounds added;

Mmm really on this moment, i don't remember all things what was changed)).....

Download there http://www.mediafire.com/download.php?z3nnzmxizz5
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#83

Wasy, first off thank you for trying to whip the sounds into shape and thanks for all your effort. I have a question tho, instead of constantly updating the MOD and putting up so many versions why not just get it completed to what you think is a final and then release it? For that reason I'm going to wait this one out because if I don't I'm going to constantly be in the folders changing versions rather than in the game. Wink
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#84

RRuger Wrote:Wasy, first off thank you for trying to whip the sounds into shape and thanks for all your effort. I have a question tho, instead of constantly updating the MOD and putting up so many versions why not just get it completed to what you think is a final and then release it? For that reason I'm going to wait this one out because if I don't I'm going to constantly be in the folders changing versions rather than in the game. Wink
All simple i try make mod better and better, and really don't know where will be end. Five months ago 0.8 was released and after i don't have free time for continue. Now i have some time for some creative work and i make 0.9. But soon time will be end and possible last version will be this(0.9).
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#85

SG2_Wasy Wrote:
RRuger Wrote:Wasy, first off thank you for trying to whip the sounds into shape and thanks for all your effort. I have a question tho, instead of constantly updating the MOD and putting up so many versions why not just get it completed to what you think is a final and then release it? For that reason I'm going to wait this one out because if I don't I'm going to constantly be in the folders changing versions rather than in the game. Wink
All simple i try make mod better and better, and really don't know where will be end. Five months ago 0.8 was released and after i don't have free time for continue. Now i have some time for some creative work and i make 0.9. But soon time will be end and possible last version will be this(0.9).

I understand and thank you for the reply, I'll keep an eye open for the final. Good luck with this, I know it is a big task and not everyone would have the nads to take it on Wink
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#86

I love the sound mod 8)
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#87

buttons for last AC installer http://www.mediafire.com/download.php?wdy1dmyme40
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#88

Wasy, is it possible to get the SFX 0.9 buttons file included with AC installer? It would make distribution a lot easier when it comes to new aircraft release time (currently only SFX0.6 is included)
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#89

Anto Wrote:Wasy, is it possible to get the SFX 0.9 buttons file included with AC installer? It would make distribution a lot easier when it comes to new aircraft release time (currently only SFX0.6 is included)
We work under it.
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#90

Ahh another thing, I love the new Griffon sounds on the new Spits you have used, but is it possible to just have a Merlin sound for the Mk IX 25lbs? Not quite right with the Grif sound.

PLUS one bug I've noticed. When you load an aircraft for the first time in multiplayer, it is very quiet. The second time it is overly loud. This bug can also occur in singleplayer. Settings are not touched between them.
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