25.01.2009, 13:14
It's the mesh of the treeline (trees appearing in towns and villages under forest=2 in conf.ini) converted with Dr jones to text mesh. When the converted below is used in game the trees are invisible.To check it place (save as live.msh) in mods/whatever/3do/tree/line/
//Generated by MshReader 1.18 by Dr.Jones
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; eof
//Generated by MshReader 1.18 by Dr.Jones
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0.66008 8.602036 -5.634918
0.1944733 12.82658 7.75621
0.9687347 3.976669 10.64268
-4.47467 7.624741 7.416
-0.9923096 0.1567841 10.09338
-2.892303 4.007492 -5.004761
0.6421051 5.753494 7.416
-6.825836 2.271133 10.09338
-2.366547 1.855209 8.29274
7.494766 0.9924774 11.50919
2.347244 1.32872 -6.628815
2.653732 6.054672 8.29274
1.79097 -3.806671 11.50919
1.624771 -9.690308 7.025436
-5.847534 -10.34409 9.462601
-1.962067 -9.917664 -4.28125
-7.264587 13.96318 3.126846
-7.281067 -14.35291 3.126846
8.125626 13.96869 3.126846
8.130692 -14.3396 3.126846
-1.568939 -13.48459 7.025436
-2.222687 -6.012268 9.462601
6.165268 -6.93512 7.851242
-2.589478 -4.589325 10.79619
1.99855 -5.710938 -5.811005
0.9707794 -9.923553 7.851242
3.316605 -1.168823 10.79619
[LOD1_ShFaces]
1 0 2
4 3 2
6 5 7
9 8 7
11 10 12
14 13 12
16 15 17
18 21 20
21 18 19
23 22 17
25 24 26
28 27 26
1 2 0
4 2 3
6 7 5
9 7 8
11 12 10
14 12 13
16 17 15
23 17 22
25 26 24
28 26 27
[LOD2_Materials]
Skin2
[LOD2_FaceGroups]
6 3
0 0 6 0 3 0
[LOD2_Vertices_Frame0]
2.08342 -25.6564 8.952927 0 0 1
0.1079865 14.41768 9.189743 0 0 1
1.369125 14.06789 -17.5972 0 0 1
4.852036 27.71318 3.126846 0 0 1
6.455399 -28.7153 3.126846 0 0 1
-21.8537 -2.719604 3.126846 0 0 1
[LOD2_MaterialMapping]
-0.2476807 0.4983978
0.9421234 0.4974213
0.9399261 1.517319
1.349228 0.4420013
-0.4405518 0.4876556
0.4907074 -0.3094482
[LOD2_Faces]
1 2 0
5 4 3
1 0 2
[LOD2_ShVertices_Frame0]
2.08342 -25.6564 8.952927
0.1079865 14.41768 9.189743
1.369125 14.06789 -17.5972
4.852036 27.71318 3.126846
6.455399 -28.7153 3.126846
-21.8537 -2.719604 3.126846
[LOD2_ShFaces]
1 2 0
5 4 3
1 0 2
[CoCommon]
NBlocks 1
[CoCommon_b0]
NParts 1
[CoCommon_b0p0]
Type Mesh
NFrames 1
Name Live
[CoVer0_b0p0]
[CoNeiCnt_b0p0]
5
4
4
5
5
4
4
5
[CoNei_b0p0]
2
3
1
5
4
3
0
5
7
0
3
6
4
0
2
1
7
6
5
7
6
0
2
4
7
0
1
7
4
3
2
4
5
6
1
3
[CoFac_b0p0]
0 2 3
3 1 0
4 5 7
7 6 4
0 1 5
5 4 0
1 3 7
7 5 1
3 2 6
6 7 3
2 0 4
4 6 2
; eof