wind and smoke thought
#1

would it be possible to have the volumetric smoke affected by the wind effects ?
Reply
#2

Saburo Sakai Wrote:would it be possible to have the volumetric smoke affected by the wind effects ?

+1 in my opinion, but it might be hard to model and conclude in large FPS loss... :wink:
Reply
#3

philip.ed Wrote:
Saburo Sakai Wrote:would it be possible to have the volumetric smoke affected by the wind effects ?

+1 in my opinion, but it might be hard to model and conclude in large FPS loss... :wink:

maybe for those with low end pc, but personally , i would love this for mine :wink:
Reply
#4

Saburo Sakai Wrote:
philip.ed Wrote:
Saburo Sakai Wrote:would it be possible to have the volumetric smoke affected by the wind effects ?

+1 in my opinion, but it might be hard to model and conclude in large FPS loss... :wink:

maybe for those with low end pc, but personally , i would love this for mine :wink:

Can you tell some more what you would like to see with smoke and wind ?
which smokes ? , there is possibility to have smoke moved by wind after plane crash from what I remember during working with smokes , plane smoke trail can be affected by wind also .
Will have to dig in again to be sure 8)

Sincerely,
HolyGrail
Reply
#5

This is already possible, though it's tricky to tweak and it has a tendency to look silly. The 'wind' is modelled unsteady, but uniform, so that the entire smoke column will twist around its axis, and changes in the wind speed are large very abrupt, making the smoke column jerk around in strange ways.
But if that doesn't scare you, you can change the response to wind by editing the variable called "Wind" in the .eff files for the smoke. The sensitivity also depends on some of the other variables, which is what makes it difficult to get right.
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)