14.01.2009, 15:32
StarGazer ,
I am running so far in to problem with removing 2D engine damage smoke because if I remove that smoke I can't get any other 3D smoke to substitute for engine damage smoke .
Tried so many smoke configuration but so far none of them will touch this 2D smoke issue.
If this is not possible , we will have to leave 2D engine damage smoke alone , as it would be otherwise bad not to know that in reality engine is actually smoking but we can't see it .
Unfortunately , yes , one of the intermittent smoke disadvantage is that two fires on the same plane will run animation at the same time .
All plane parts after midair explosion falling to the ground will have also same effect , that's why the intermittent fire on and off entries are done in such a way to prevent repeating too often so sky is not blinking like a Christmas tree :lol:
I wish I know how to make game files handling each fire separatedly .
These things can't be discussed here because it would likely require Java programming .
That would be dream , different engine fire , fuel tank fire , midair explosion fire etc.......
I looked more closely on the lenght of the plane crashed parts black mushroom and it is about the same time lenght as the bail out pilot on the ground before he disappear .
Will se what happen next , there are certainly some limitations which we have to deal with it .
Sincerely,
HolyGrail
I am running so far in to problem with removing 2D engine damage smoke because if I remove that smoke I can't get any other 3D smoke to substitute for engine damage smoke .
Tried so many smoke configuration but so far none of them will touch this 2D smoke issue.
If this is not possible , we will have to leave 2D engine damage smoke alone , as it would be otherwise bad not to know that in reality engine is actually smoking but we can't see it .
Unfortunately , yes , one of the intermittent smoke disadvantage is that two fires on the same plane will run animation at the same time .
All plane parts after midair explosion falling to the ground will have also same effect , that's why the intermittent fire on and off entries are done in such a way to prevent repeating too often so sky is not blinking like a Christmas tree :lol:
I wish I know how to make game files handling each fire separatedly .
These things can't be discussed here because it would likely require Java programming .
That would be dream , different engine fire , fuel tank fire , midair explosion fire etc.......
I looked more closely on the lenght of the plane crashed parts black mushroom and it is about the same time lenght as the bail out pilot on the ground before he disappear .
Will se what happen next , there are certainly some limitations which we have to deal with it .
Sincerely,
HolyGrail