[MOD] B-17 Visual Mods *update v1.1*
#31

Since you're giving 3D moddeling a go, I believe you will tell us if the nose dome can be fixed (stripped of those two stripes), engine cowling remapped for proper skining or waist positions fixed (a proper window opened, not just alpha channel - and that small gap on the left waist in B-17F fixed)?? Smile


I've been asking for a Cheyenne tail ever since I registered here btw. Nice to see you planning to model it.



Also, might I ask on the status of 303rd BG skins? We need three more, to a total of 18. This new template is just dying to get skinned... 8)
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#32

Quote:Yes, a Cheyenne turret is certainly something I'm going to try once I get some experience with GMax and the whole 3D modeling process.

Great stuff, I'm not going to ask when, as I don't think it will be as 'easy' a job as the Cheyenne mod centre had! Smile

Quote:Since you're giving 3D moddeling a go, I believe you will tell us if the nose dome can be fixed (stripped of those two stripes), engine cowling remapped for proper skining or waist positions fixed (a proper window opened, not just alpha channel - and that small gap on the left waist in B-17F fixed)??

When you say nose dme, do you mean the plexiglass nose? Or do you mean the 'dimple' on the left nose on the 'E' and 'F'? I'm pretty sure there's some sort of distortion on the left nose by the gun position that's been there since the B-17 was introduced... not sure if it's 'modable'. It might be part of the mesh.
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#33

Yes I was refering to the plexiglass nose.

These two lines I'd like to see removed:

[Image: b17nosebarsss5.jpg]


Jarink already told me that it is a part of the mesh. Maybe new slot would be the answer with a modified mesh? Same for the engines?
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#34

Hopefully the dimple, the extra bars on the nose, the cowlings, etc. can all be fixed in time.

Thor, I'm working on 303rd B-17F skins right now. The corrected cheek windows have already made a difference on a few on the skins.
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#35

Hello,

I installed v1.1 and I have 2 problems with gunner positions:

B-17F front gunner over Pacific Islands (QMB): no ammunition. However same gunner has ammunition when flying over Slovakia. The same issue was present with v1.0 also.

B-17E ball turret gunner: the gunner aims and shoots from outside the turret whilst he should be inside like in the F and G models, and cause damage to the plane (with the previous turret model, it was normal to aim from outside, but that looks odd when using the same turret as those of B-17F and G).

I hope these reports will be useful to you.
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#36

BomberBoy Wrote:Hopefully the dimple, the extra bars on the nose, the cowlings, etc. can all be fixed in time.

Thor, I'm working on 303rd B-17F skins right now. The corrected cheek windows have already made a difference on a few on the skins.

Thanks mate, many thanks.

Any chance you can tell me when first 18 will be finished? Smile (any chance before 15th?)



EDIT:

vtrelut Wrote:Hello,

I installed v1.1 and I have 2 problems with gunner positions:

B-17F front gunner over Pacific Islands (QMB): no ammunition. However same gunner has ammunition when flying over Slovakia. The same issue was present with v1.0 also.

B-17E ball turret gunner: the gunner aims and shoots from outside the turret whilst he should be inside like in the F and G models, and cause damage to the plane (with the previous turret model, it was normal to aim from outside, but that looks odd when using the same turret as those of B-17F and G).

I hope these reports will be useful to you.


I concurr for the B-17F. Tested it on Besserabia and that glass dome .50 gun is by default without ammo.
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#37

Another thing that I would like to ask you - have you by any chance looked into the B-17s waist gunners bug?

From what Monguse tells me it is present from the stock game. I reported it in the UI v1.1 bug thread.

(when engaged from starboard - port waist opens fire and vice versa)




EDIT (forget about it, I found my answer Smile)
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#38

vtrelut Wrote:Hello,

I installed v1.1 and I have 2 problems with gunner positions:

B-17F front gunner over Pacific Islands (QMB): no ammunition. However same gunner has ammunition when flying over Slovakia. The same issue was present with v1.0 also.

B-17E ball turret gunner: the gunner aims and shoots from outside the turret whilst he should be inside like in the F and G models, and cause damage to the plane (with the previous turret model, it was normal to aim from outside, but that looks odd when using the same turret as those of B-17F and G).

I hope these reports will be useful to you.

Sorry; I can't make any changes to weapons, ammo, etc. without making a new slot aircraft. I do not know how to do this.

Do you have a screenshot of the E ball turret problem? I used the same values for the gunner's location as used in the F and G; not sure why it would be acting differently.
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#39

TH0R Wrote:Thanks mate, many thanks.

Any chance you can tell me when first 18 will be finished? Smile (any chance before 15th?)

I have 29 1/2 of the 40 mostly done as of right now. (I still have some details to check/add on several) That's half each of the 360th BS and the 427th BS left to go. I've been unexpectedly busy this past week. We just got done putting in 2 new domain controllers and migrating from a 2000 to a 2003 R2 domain. I didn't think we were doing it until March! Should be back on track now, though.
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#40

BomberBoy Wrote:Sorry; I can't make any changes to weapons, ammo, etc. without making a new slot aircraft. I do not know how to do this.

Do you have a screenshot of the E ball turret problem? I used the same values for the gunner's location as used in the F and G; not sure why it would be acting differently.


I reported the same problem with B-17F. The nose gunner has no ammo - and it did before VISUAL MOD.


BomberBoy Wrote:I have 29 1/2 of the 40 mostly done as of right now. (I still have some details to check/add on several) That's half each of the 360th BS and the 427th BS left to go. I've been unexpectedly busy this past week. We just got done putting in 2 new domain controllers and migrating from a 2000 to a 2003 R2 domain. I didn't think we were doing it until March! Should be back on track now, though.

You mean 29 and a half? Or 29 half finished? Big Grin

Good to see you back on track though. Anytime you have first 18 ready, send them over please - so we can start testing the map (18 skins =~ +18 MB in the track file).

Thanks
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#41

Have you looked into the B-17 waist gunner's bug by any chance? Or is this AI related?
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#42

The waist gunner bug is an AI/Weapon model problem as far as I can tell.

39 are basically done with only a few things to add (some camo blobs, painted out lettering, nose art alignments and some weathering). I still have to do the nose art for "Luscious Lady" which will get done at lunchtime today.
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#43

Thats splendid news. Smile

Might I request and ETA of the skins release? They will be Multi1 compatible right? ( for DF servers, as the only way there to not wear any markings is to select country: NONE)
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#44

Another small bug noted - radio operator now wears oxygen mask below 3000m.

Checked on B-17F. Didn't get a chance to check other versions, but will do after I get home.
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#45

Yea, I noticed him wearing his mask at all altitudes. I tried replacing his head meshes with ones from one of the other gunner's, but the problem persists. At least it's not all that noticeable.
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