Posts: 678
Threads: 54
Joined: Dec 2008
Spinnetti Wrote:First off, thanks for the mods... no complaints, though a little hard to keep them all straight.
Submitted: Spinnetti
Bug: FW190A series (at least) pilots head goes through canopy.
Description: Watching my mission reply from outside, when the pilot looks right or left, his head goes outside the canopy.
Reproducible Steps: Select a FW190 (sorry, I didn't test all types). Put it on auto pilot where enemy planes are present so the pilot looks around. Watch his head as he looks right and left.
*Caveat: I have other mods than just 1.1.1, so I imagine it could be some other conflict. Can anybody confirm?
Ciao!
Non avrai installato il mod che riproduce il tettuccio piatto?
Se
SEMPER INCOMMODUS
In "files/presets/sounds folder" we have the "motor.Jumo211.prs" file.
Once opened we can read at line no. 23:
Jumo211_2701.wav
and at lines 125-132:
[sample.Jumo211_2701.wav.rpm]
minlo 1900
minhi 2400
maxlo 6000
maxhi 6500
value 6.0
pmin -1.0
pmax 2400
but I can't find Jumo211_2701.wav in the Samples folder, where
after Jumo211_2700 we pass directly to Jumo213_1000
Does it affect Ju88 and other planes engine sound?
Is it a bug or only an incomplete download of my 1.1 ???
EDITED:
Problem solved thanks to Quelty, see here:
viewtopic.php?t=12746
Submitted: Kernow
Bug: Mosquito B.IV ASI under-reading
Description: ASI can under-read by 10-20 mph
Reproduceable Steps: Launched 2 different missions in FMB with Mossie at 20 000 ft for purpose of bombsight training. Once power set & speed stable cockpit ASI reading ~190 mph; sb IAS = 205 mph and 'no-cockpit' TAS meter reads 470 kph, which corresponds to 205 mph (from Bombsight table 2).
[B.XVI not checked]
Just confirmed same discrepancy in QMB.
Submitted: hammond67
Bug: Game crashes, two messages appear
Description: I load any mission and either when its loading the aircraft (30%) or when its completed the loading and about to fly, the game crashes and displays these two error messages:
The instruction at "#x########" referenced memory at "#x########" . The memory could not be "written". Click on OK to terminate the program.
I click ok and the second one appears...
The instruction at "#x########" referenced memory at "#x########" . The memory could not be "written". Click on OK to terminate the program
The "#x########" part could be a randon set of numbers and digits for example:
"0x6d46654a"
"0x03200000"
"0x0fb20fc5"
"0x00000000"
Reproduceable Steps: The 4 examples above appeared when I loaded the IL-2 introduction movie.
I'm trying not to redownload UI1.1 it because I dont have very good internet. Help greatly needed.
Ahoj/hi
I found this problem with my Bf-109 K-14 cockpit.
I have got clear IL-2 1946 + 4,08m patch + AAA UI v1.1 and HunInTheSUN
And? What do think by this your ansver? I didnt tell AllHolesMOd supports Bf-109-K-14..... :roll:
But i can see this bug on my K-14
K-14 MOD is made for an IL2 default G-10(or K-4?)'s body.
Me109AHS changes it.
Therefore I do not use the AHS.
Oh, I use only MIstel & mission.
Submitted: Tigger88
Bug: Landscape load.ini error in QMB/Single missions/Campaigns (all!!)
Description: Updated to new catalyst drivers version 9.2 (have 2 x HD3870's in crossfire) and no maps would load in 408/409/mods on/mods off
Reproducible Steps: Use 9.2 drivers on basic 1946 + UI1.1 install.
For info - uninstalled cat 9.2 and re-installed cat 8.11 & issue resolves itself.
Think this is more an ATI/Catalyst issue but thought I'd post here in case this info is useful to anyone else.
The default 46/Warehouse object (tin roof over bales) has been changed to a modded version.
The problem is with MODS\ObjectsMap\3do\Buildings\46\Warehouse where a repainted skin has been sustituted for the default instead of being renamed.
Submitted: pilot 235
Bugs:
1.
Blenheim IF, I feel the wing MG is shooting elsewhere than the MG's under your plane.
Reproduceable Steps:
Take the Blenni, go to thingy-view and shoot and watch your tracers.
2.
Blenheim IF still has bomb bay doors. While the MG's are mounted directly under them. And you can still open/close them.
RS: select Blenni, press key for "open/close bomb bay doors".
IL4 and SB2 not compatible with Bomb Bay Doors Ver 2 Mod.
To reproduce:
Take an internal armament.
Attempt to open Bomb Bay doors using programmed key
Bomb bays will not open