Because you're using 'Excellent' mode, the game uses a tga file called map_f for far views. It's tough to get a perfect colour match, The black looks like an error on map_f (just some black pixels)
Yes and yes. Replace the transparent rivers with a suitable colour and modify any colours in map_f to change the appearance in game.
Not sure why that river suddenly stops (in second pic) but it's probably a map_c issue.
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I dont know about you guys, but both map_f files I have for Slovenia look like this:
Now, thankfully I run the game in perfect mode, so I never see the map_f's.
The other anomaly I see is probably due to the fact that Zuti didnt use the transform tool with his map_C, and you get tile displacement. I should be more apparent near coast lines.
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The anomaly I was referring to is in the second pic that Jay posted.
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Yes, i thought you might be referring to that one. Well, it is strange indeed and i'm afraid i have no idea what could be wrong :\ I mean, from some angles it's fine, from different one there is no water. I'll try to fiddle with it some more, but really have no idea what is going on.
And also for black water. Any help appreciated so we get this sorted out.
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I'm not so sure that it is a map_h related problem.
When making your map_c, just before disecting it, do you use the transform tool? This is the tool that adds a repeating pixel at 32pix intervals. I had a similar problem when I released the beta of the Slot, many of the testers on excellent settings were complaining about rivers and coast lines chopping off rather squarely like so:
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