26.03.2009, 18:20
CERT AI MOD V.30
http://www.filefactory.com/file/af77g61/...OD_V30_exe
http://www.mediafire.com/file/tnyzjmjnjo...OD_V30.exe
To install, point the archive to your IL2 root folder, hit extract.
To uninstall, Just go into your "MODS" folder and delete the folder name "AI_MOD".
What does this do?
It changes the enemy pilot AI so that they perform defensive maneuvers besides the 360 degree roll.
- The AI should now scissor vertically and horizontally, zig zag from side to side, attempt negative G redouts to foul up your shot, perform an angled split S instead of constantly doing that 360 degree roll thing and all sorts of other stuff
- Made changes to the pilot settings to simulate overheat and reduce their unrealistic advantage of always being perfectly trimmed.
- AI Gunners are now toned down for AI aircraft only. AI Gunners on player controlled aircraft remain with default accuracy, even if co-op host is running AI mod. There's nothing that can currently be done about this.
- Changed landing light behavior. Will only use nav and landing lights at night, and should now use Nav lights in landing pattern, switch to landing lights on final.
- Random chance of enemy aircraft not reacting if you approach from behind with a large energy advantage. This is to simulate the AI getting "bounced". Chance decreases as skill level of enemy pilot increases, almost no chance of this happening vs. an Ace.
AI BEHAVIOR CHANGES ARE MOSTLY DONE TO VETERAN AND ACE LEVELS. TO FULLY UTIILIZE THIS MOD, TRY TO PLAY ON VETERAN OR ABOVE.
More detailed changes and notes available in the readme.txt in the AI_MOD install directory
It's pretty beta, I only have so much time on my hands to test this out on my own, so any bugs, suggestions or observations on how this can be improved are welcomed.
UPDATE .3: (bugfix release) (03/27/09)
- (Hopefully?) Fixed foolish bit of code that made planes fly into the side of mountains. Big thanks to RockyAlexander and Aviar for helping me out with this one.
- The following fighters now use the Finger Four as a default formation instead of Echelon Right: P-38 P-40 P-47 P-51 F2A F4F F4U F6F SBD. Thanks to stratodog for reminding me.
**** IMPORTANT INSTALL NOTES ****
- Make sure that you don't have "Carrier Take Off" and/or "Nav Lights Off for AI" mods installed, because they are in conflict with AI_MOD. If you have one or both of those mods rename it with '-' at the front of their folder (or delete them) or else the AI can't work properly. The Nav lights are fixed in the AI_MOD anyway, and the Carrier Take Off and AI MOD will probably be merged at some point down the road. But for now, it's one of the other.
If you experience a bug or something, please specify the type of mission: 'COOP' - 'ONLINE' - 'OFFLINE' - 'SINGLE' and how this mission was generated: by QMB - FMB - DCG, also the AI skill level.
If it's repeatable, and you want to make sure it gets fixed, send me the mission.
The more I do, the greater chance I break something, so let me know of any bugs/suggestions/observations!
Started a new thread, the other one was getting a little overwhelming to go through .
http://www.filefactory.com/file/af77g61/...OD_V30_exe
http://www.mediafire.com/file/tnyzjmjnjo...OD_V30.exe
To install, point the archive to your IL2 root folder, hit extract.
To uninstall, Just go into your "MODS" folder and delete the folder name "AI_MOD".
What does this do?
It changes the enemy pilot AI so that they perform defensive maneuvers besides the 360 degree roll.
- The AI should now scissor vertically and horizontally, zig zag from side to side, attempt negative G redouts to foul up your shot, perform an angled split S instead of constantly doing that 360 degree roll thing and all sorts of other stuff
- Made changes to the pilot settings to simulate overheat and reduce their unrealistic advantage of always being perfectly trimmed.
- AI Gunners are now toned down for AI aircraft only. AI Gunners on player controlled aircraft remain with default accuracy, even if co-op host is running AI mod. There's nothing that can currently be done about this.
- Changed landing light behavior. Will only use nav and landing lights at night, and should now use Nav lights in landing pattern, switch to landing lights on final.
- Random chance of enemy aircraft not reacting if you approach from behind with a large energy advantage. This is to simulate the AI getting "bounced". Chance decreases as skill level of enemy pilot increases, almost no chance of this happening vs. an Ace.
AI BEHAVIOR CHANGES ARE MOSTLY DONE TO VETERAN AND ACE LEVELS. TO FULLY UTIILIZE THIS MOD, TRY TO PLAY ON VETERAN OR ABOVE.
More detailed changes and notes available in the readme.txt in the AI_MOD install directory
It's pretty beta, I only have so much time on my hands to test this out on my own, so any bugs, suggestions or observations on how this can be improved are welcomed.
UPDATE .3: (bugfix release) (03/27/09)
- (Hopefully?) Fixed foolish bit of code that made planes fly into the side of mountains. Big thanks to RockyAlexander and Aviar for helping me out with this one.
- The following fighters now use the Finger Four as a default formation instead of Echelon Right: P-38 P-40 P-47 P-51 F2A F4F F4U F6F SBD. Thanks to stratodog for reminding me.
**** IMPORTANT INSTALL NOTES ****
- Make sure that you don't have "Carrier Take Off" and/or "Nav Lights Off for AI" mods installed, because they are in conflict with AI_MOD. If you have one or both of those mods rename it with '-' at the front of their folder (or delete them) or else the AI can't work properly. The Nav lights are fixed in the AI_MOD anyway, and the Carrier Take Off and AI MOD will probably be merged at some point down the road. But for now, it's one of the other.
If you experience a bug or something, please specify the type of mission: 'COOP' - 'ONLINE' - 'OFFLINE' - 'SINGLE' and how this mission was generated: by QMB - FMB - DCG, also the AI skill level.
If it's repeatable, and you want to make sure it gets fixed, send me the mission.
The more I do, the greater chance I break something, so let me know of any bugs/suggestions/observations!
Started a new thread, the other one was getting a little overwhelming to go through .