28.03.2009, 17:24
Pic below is from two Land/Pacific tiles (.tga, 1024x1024 pixels) that I am working on. Where they meet I am getting this fadeout, which I presume is the blurring between tiles that we normally see.
There is a sharp delineation on map_T between the tiles (no blurring) so it's nothing to do with that, just how the game works with tile edges I suppose. How do I get rid of it so the tiles make a clean join?
I tried opening some of the other landscape tiles, including the original Midway .tgbs, but for the life of me I can't get them or most of the other .tga files to open. Yes, I have searched and tried everything recommended but no joy. Am using Vista 64-bit which might (?) be why some of the IMF viewers don't work.
Any suggestions?
:cheers:
There is a sharp delineation on map_T between the tiles (no blurring) so it's nothing to do with that, just how the game works with tile edges I suppose. How do I get rid of it so the tiles make a clean join?
I tried opening some of the other landscape tiles, including the original Midway .tgbs, but for the life of me I can't get them or most of the other .tga files to open. Yes, I have searched and tried everything recommended but no joy. Am using Vista 64-bit which might (?) be why some of the IMF viewers don't work.
Any suggestions?
:cheers: